[Mesa-dev] [PATCH] svga: don't use debug code in update_state() in release builds
Jose Fonseca
jfonseca at vmware.com
Wed Dec 16 08:08:46 PST 2015
On 16/12/15 00:58, Brian Paul wrote:
> ---
> src/gallium/drivers/svga/svga_state.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/src/gallium/drivers/svga/svga_state.c b/src/gallium/drivers/svga/svga_state.c
> index 722b369..4479a27 100644
> --- a/src/gallium/drivers/svga/svga_state.c
> +++ b/src/gallium/drivers/svga/svga_state.c
> @@ -129,7 +129,11 @@ update_state(struct svga_context *svga,
> const struct svga_tracked_state *atoms[],
> unsigned *state)
> {
> +#ifdef DEBUG
> boolean debug = TRUE;
> +#else
> + boolean debug = FALSE;
> +#endif
> enum pipe_error ret = PIPE_OK;
> unsigned i;
>
>
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
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