[Mesa-dev] [PATCH 05/11] [RFC] mesa: allow binding framebuffer without depth&stencil
Marek Olšák
maraeo at gmail.com
Wed Dec 16 08:27:41 PST 2015
What is this good for?
Marek
On Wed, Dec 16, 2015 at 12:05 AM, Miklós Máté <mtmkls at gmail.com> wrote:
> this works with radeonsi, but crashes with llvmpipe
> ---
> src/mesa/main/context.c | 10 +++++-----
> 1 file changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
> index 888c461..dcaf524 100644
> --- a/src/mesa/main/context.c
> +++ b/src/mesa/main/context.c
> @@ -1550,10 +1550,10 @@ check_compatible(const struct gl_context *ctx,
> return GL_FALSE;
> if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
> return GL_FALSE;
> - if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
> - return GL_FALSE;
> + /*if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
> + return GL_FALSE;
> if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
> - return GL_FALSE;
> + return GL_FALSE;*/
> if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
> return GL_FALSE;
> if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
> @@ -1565,8 +1565,8 @@ check_compatible(const struct gl_context *ctx,
> if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
> return GL_FALSE;
> #endif
> - if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
> - return GL_FALSE;
> + /*if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
> + return GL_FALSE;*/
>
> return GL_TRUE;
> }
> --
> 2.6.4
>
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