[Mesa-dev] [Bug 92850] Segfault loading War Thunder

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Dec 21 09:04:12 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92850

--- Comment #51 from haro41 at gmx.de ---
This bug is still present with latest master and still depends on compiler
optimization as described. I have done a run with valgrind, but the results are
not very helpful, WT is not open source and there are no debug symbols
available.

Here is a newer apitrace file (still a lot of garbage is drawn while
replaying).

http://www34.zippyshare.com/v/WmlopiNi/file.html


In frame #0, call #627 (glTexImage2D) an error occures 'api issue 1: FBO
incomplete: no attachments [-1]'.

(For my understanding, this call should reserve/allocate GPU memory for a 16x16
texture)

Maybe there is a relation to garbage drawing in apitrace and perhaps to this
bug?

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