[Mesa-dev] [PATCH 05/21] glsl: parse component layout qualifier

Timothy Arceri timothy.arceri at collabora.com
Mon Dec 21 22:01:52 PST 2015


---
 src/glsl/ast.h          | 14 ++++++++++++++
 src/glsl/ast_type.cpp   |  3 +++
 src/glsl/glsl_parser.yy | 11 +++++++++++
 3 files changed, 28 insertions(+)

diff --git a/src/glsl/ast.h b/src/glsl/ast.h
index f8ab0b7..e22deed 100644
--- a/src/glsl/ast.h
+++ b/src/glsl/ast.h
@@ -490,6 +490,12 @@ struct ast_type_qualifier {
 	  */
 	 unsigned explicit_index:1;
 
+	 /**
+	  * Flag set if GL_ARB_enhanced_layouts "component" layout
+	  * qualifier is used.
+	  */
+	 unsigned explicit_component:1;
+
          /**
           * Flag set if GL_ARB_shading_language_420pack "binding" layout
           * qualifier is used.
@@ -595,6 +601,14 @@ struct ast_type_qualifier {
     */
    ast_expression *index;
 
+   /**
+    * Component specified via GL_ARB_enhaced_layouts
+    *
+    * \note
+    * This field is only valid if \c explicit_component is set.
+    */
+   ast_expression *component;
+
    /** Maximum output vertices in GLSL 1.50 geometry shaders. */
    ast_layout_expression *max_vertices;
 
diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
index 8643b7b..7330a34 100644
--- a/src/glsl/ast_type.cpp
+++ b/src/glsl/ast_type.cpp
@@ -273,6 +273,9 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
    if (q.flags.q.explicit_index)
       this->index = q.index;
 
+  if (q.flags.q.explicit_component)
+      this->component = q.component;
+
    if (q.flags.q.explicit_binding)
       this->binding = q.binding;
 
diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy
index 51796a6..6b634f2 100644
--- a/src/glsl/glsl_parser.yy
+++ b/src/glsl/glsl_parser.yy
@@ -1476,6 +1476,17 @@ layout_qualifier_id:
          $$.location = $3;
       }
 
+      if (match_layout_qualifier("component", $1, state) == 0) {
+         if (!state->has_enhanced_layouts()) {
+            _mesa_glsl_error(& @1, state,
+                             "component qualifier requires "
+                             "GLSL 4.40 or ARB_enhanced_layouts");
+         } else {
+            $$.flags.q.explicit_component = 1;
+            $$.component = $3;
+         }
+      }
+
       if (match_layout_qualifier("index", $1, state) == 0) {
          if (state->es_shader && !state->EXT_blend_func_extended_enable) {
             _mesa_glsl_error(& @3, state, "index layout qualifier requires EXT_blend_func_extended");
-- 
2.4.3



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