[Mesa-dev] [PATCH 06/21] glsl: validate and store component layout qualifier in GLSL IR
Timothy Arceri
timothy.arceri at collabora.com
Mon Dec 21 22:01:53 PST 2015
We make use of the existing IR field location_frac used for tracking
component locations.
---
src/glsl/ast_to_hir.cpp | 38 ++++++++++++++++++++++++++++++++++++++
src/glsl/ir.h | 5 +++++
2 files changed, 43 insertions(+)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 1091c02..bb35d72 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3075,10 +3075,42 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (qual->flags.q.explicit_location) {
apply_explicit_location(qual, var, state, loc);
+
+ if (qual->flags.q.explicit_component) {
+ unsigned qual_component;
+ if (process_qualifier_constant(state, loc, "component",
+ qual->component, &qual_component)) {
+ const glsl_type *type = var->type->without_array();
+ unsigned components = type->component_slots();
+
+ if (type->is_matrix() || type->is_record()) {
+ _mesa_glsl_error(loc, state, "component layout qualifier "
+ "cannot be applied to a matrix, a structure, "
+ "a block, or an array containing any of "
+ "these.");
+ } else if (qual_component != 0 &&
+ (qual_component + components - 1) > 3) {
+ _mesa_glsl_error(loc, state, "component overflow (%u > 3)",
+ (qual_component + components - 1));
+ } else if (qual_component == 1 && type->is_double()) {
+ /* We don't bother checking for 3 as it should be caught by the
+ * overflow check above.
+ */
+ _mesa_glsl_error(loc, state, "doubles cannot begin at "
+ "component 1 or 3");
+ } else {
+ var->data.explicit_component = true;
+ var->data.location_frac = qual_component;
+ }
+ }
+ }
} else if (qual->flags.q.explicit_index) {
if (!qual->flags.q.subroutine_def)
_mesa_glsl_error(loc, state,
"explicit index requires explicit location");
+ } else if (qual->flags.q.explicit_component) {
+ _mesa_glsl_error(loc, state,
+ "explicit component requires explicit location");
}
if (qual->flags.q.explicit_binding) {
@@ -6660,6 +6692,12 @@ ast_interface_block::hir(exec_list *instructions,
"Interface block sets both readonly and writeonly");
}
+ if (this->layout.flags.q.explicit_component) {
+ _mesa_glsl_error(&loc, state, "component layout qualifier cannot be "
+ "applied to a matrix, a structure, a block, or an "
+ "array containing any of these.");
+ }
+
unsigned qual_stream;
if (!process_qualifier_constant(state, &loc, "stream", this->layout.stream,
&qual_stream) ||
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 159f94d..d604a1f 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -714,6 +714,11 @@ public:
unsigned explicit_binding:1;
/**
+ * Was an initial component explicitly set in the shader?
+ */
+ unsigned explicit_component:1;
+
+ /**
* Does this variable have an initializer?
*
* This is used by the linker to cross-validiate initializers of global
--
2.4.3
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