[Mesa-dev] [PATCH 10/10] docs: Mark ARB_tessellation_shader as done on all i965 platforms.
Jason Ekstrand
jason at jlekstrand.net
Fri Dec 25 14:19:06 PST 2015
On Dec 24, 2015 5:34 PM, "Kenneth Graunke" <kenneth at whitecape.org> wrote:
>
> We now support all Intel GPUs which can do tessellation.
> ---
> docs/GL3.txt | 2 +-
> docs/relnotes/11.2.0.html | 2 +-
> 2 files changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 58aace9..f12e0ba 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
> GL_ARB_gpu_shader_fp64 DONE (llvmpipe,
softpipe)
> GL_ARB_sample_shading DONE (i965, nv50)
> GL_ARB_shader_subroutine DONE (i965, nv50,
llvmpipe, softpipe)
> - GL_ARB_tessellation_shader DONE (i965/gen8+)
> + GL_ARB_tessellation_shader DONE (i965)
Maybe not in this patch, but shouldn't we say something about radeon and nv
here too?
> GL_ARB_texture_buffer_object_rgb32 DONE (i965,
llvmpipe, softpipe)
> GL_ARB_texture_cube_map_array DONE (i965, nv50,
llvmpipe, softpipe)
> GL_ARB_texture_gather DONE (i965, nv50,
llvmpipe, softpipe)
> diff --git a/docs/relnotes/11.2.0.html b/docs/relnotes/11.2.0.html
> index 6f1752c..23bb31c 100644
> --- a/docs/relnotes/11.2.0.html
> +++ b/docs/relnotes/11.2.0.html
> @@ -47,7 +47,7 @@ Note: some of the new features are only available with
certain drivers.
> <li>GL_ARB_base_instance on freedreno/a4xx</li>
> <li>GL_ARB_compute_shader on i965</li>
> <li>GL_ARB_copy_image on r600</li>
> -<li>GL_ARB_tessellation_shader on i965/gen8+ and r600 (evergreen/cayman
only)</li>
> +<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman
only)</li>
> <li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li>
> <li>GL_ARB_texture_buffer_range on freedreno/a4xx</li>
> <li>GL_ARB_texture_query_lod on freedreno/a4xx</li>
> --
> 2.6.4
>
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