[Mesa-dev] [PATCH 10/10] docs: Mark ARB_tessellation_shader as done on all i965 platforms.
Kenneth Graunke
kenneth at whitecape.org
Fri Dec 25 19:18:57 PST 2015
On Friday, December 25, 2015 2:19:06 PM PST Jason Ekstrand wrote:
> On Dec 24, 2015 5:34 PM, "Kenneth Graunke" <kenneth at whitecape.org> wrote:
> > We now support all Intel GPUs which can do tessellation.
> > ---
> >
> > docs/GL3.txt | 2 +-
> > docs/relnotes/11.2.0.html | 2 +-
> > 2 files changed, 2 insertions(+), 2 deletions(-)
> >
> > diff --git a/docs/GL3.txt b/docs/GL3.txt
> > index 58aace9..f12e0ba 100644
> > --- a/docs/GL3.txt
> > +++ b/docs/GL3.txt
> > @@ -112,7 +112,7 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
> >
> > GL_ARB_gpu_shader_fp64 DONE (llvmpipe,
>
> softpipe)
>
> > GL_ARB_sample_shading DONE (i965, nv50)
> > GL_ARB_shader_subroutine DONE (i965, nv50,
>
> llvmpipe, softpipe)
>
> > - GL_ARB_tessellation_shader DONE (i965/gen8+)
> > + GL_ARB_tessellation_shader DONE (i965)
>
> Maybe not in this patch, but shouldn't we say something about radeon and nv
> here too?
I was confused by that too; apparently, since they completely implement
GL 4.0, they're listed in the "all DONE" section above and not listed
on individual features. (r600 used to be listed, but Dave removed
it...)
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