[Mesa-dev] [PATCH 10/10] radeonsi: implement polygon stippling
Michel Dänzer
michel at daenzer.net
Mon Feb 2 01:05:31 PST 2015
On 02.02.2015 02:37, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> The stipple texture is bound to slot 16, so there are 17 sampler states and
> 34 sampler views now (17 normal slots + 17 fmask slots).
[...]
> @@ -2742,16 +2743,26 @@ static int si_generate_gs_copy_shader(struct si_screen *sscreen,
> int si_shader_create(struct si_screen *sscreen, struct si_shader *shader)
> {
> struct si_shader_selector *sel = shader->selector;
> + struct tgsi_token *tokens = sel->tokens;
> struct si_shader_context si_shader_ctx;
> struct lp_build_tgsi_context * bld_base;
> + struct tgsi_shader_info stipple_shader_info;
> LLVMModuleRef mod;
> int r = 0;
> + bool poly_stipple = sel->type == PIPE_SHADER_FRAGMENT &&
> + shader->key.ps.poly_stipple;
> bool dump = r600_can_dump_shader(&sscreen->b, sel->tokens);
>
> + if (poly_stipple) {
> + tokens = util_pstipple_create_fragment_shader(tokens, NULL,
> + SI_POLY_STIPPLE_SAMPLER);
> + tgsi_scan_shader(tokens, &stipple_shader_info);
> + }
The indentation of the closing curly brace is wrong.
> @@ -109,14 +110,16 @@ union si_state {
> struct si_pm4_state *array[0];
> };
>
> -#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
> +#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
SI_NUM_USER_SAMPLERS could be bumped in or after patch 8, right?
> +#define SI_POLY_STIPPLE_SAMPLER SI_NUM_USER_SAMPLERS
> +#define SI_NUM_SAMPLERS (SI_POLY_STIPPLE_SAMPLER + 1)
>
> /* User sampler views: 0..15
> * FMASK sampler views: 16..31 (no sampler states)
> */
This comment needs updating.
Patches 1-9 are
Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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