[Mesa-dev] [PATCH 10/10] radeonsi: implement polygon stippling
Michel Dänzer
michel at daenzer.net
Tue Feb 3 19:15:40 PST 2015
On 03.02.2015 22:43, Marek Olšák wrote:
> On Mon, Feb 2, 2015 at 10:05 AM, Michel Dänzer <michel at daenzer.net> wrote:
>> On 02.02.2015 02:37, Marek Olšák wrote:
>>> From: Marek Olšák <marek.olsak at amd.com>
>>>
>>> The stipple texture is bound to slot 16, so there are 17 sampler states and
>>> 34 sampler views now (17 normal slots + 17 fmask slots).
>>
>> [...]
>>
>>> @@ -2742,16 +2743,26 @@ static int si_generate_gs_copy_shader(struct si_screen *sscreen,
>>> int si_shader_create(struct si_screen *sscreen, struct si_shader *shader)
>>> {
>>> struct si_shader_selector *sel = shader->selector;
>>> + struct tgsi_token *tokens = sel->tokens;
>>> struct si_shader_context si_shader_ctx;
>>> struct lp_build_tgsi_context * bld_base;
>>> + struct tgsi_shader_info stipple_shader_info;
>>> LLVMModuleRef mod;
>>> int r = 0;
>>> + bool poly_stipple = sel->type == PIPE_SHADER_FRAGMENT &&
>>> + shader->key.ps.poly_stipple;
>>> bool dump = r600_can_dump_shader(&sscreen->b, sel->tokens);
>>>
>>> + if (poly_stipple) {
>>> + tokens = util_pstipple_create_fragment_shader(tokens, NULL,
>>> + SI_POLY_STIPPLE_SAMPLER);
>>> + tgsi_scan_shader(tokens, &stipple_shader_info);
>>> + }
>>
>> The indentation of the closing curly brace is wrong.
>
> Updated patches are attached.
Both
Reviewed-by: Michel Dänzer <michel.daenzer at amd.com>
>>> @@ -109,14 +110,16 @@ union si_state {
>>> struct si_pm4_state *array[0];
>>> };
>>>
>>> -#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
>>> +#define SI_NUM_USER_SAMPLERS 16 /* AKA OpenGL textures units per shader */
>>
>> SI_NUM_USER_SAMPLERS could be bumped in or after patch 8, right?
>
> Did you mean SI_NUM_SAMPLES? I split that into a separate patch.
>
> SI_NUM_USER_SAMPLERS could be bumped, but I don't see a point yet.
The intel driver bumped it to 32 in
d8c7740ddabeb456243e40dc3cf0e86c7fca09d0, but the only justification was
'the Windows driver did so'.
I also saw in the meantime that it would require bumping something in
the TGSI(?) code as well.
I guess we can wait until we get reports of apps which want to use more
than 16.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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