[Mesa-dev] [PATCH] mesa: Update layered state when attaching a renderbuffer

Chris Forbes chrisf at ijw.co.nz
Sat Feb 7 16:47:44 PST 2015


Renderbuffers are never layered. Previously we'd just leave whatever
value was present from the previous attachment.

Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026
---
 src/mesa/main/fbobject.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 3305151..dae9d4e 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -468,6 +468,7 @@ set_renderbuffer_attachment(struct gl_context *ctx,
    remove_attachment(ctx, att);
    att->Type = GL_RENDERBUFFER_EXT;
    att->Texture = NULL; /* just to be safe */
+   att->Layered = GL_FALSE;
    att->Complete = GL_FALSE;
    _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
 }
-- 
2.2.2



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