[Mesa-dev] [PATCH v3 06/29] glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
Aditya Avinash
adityaavinash1 at gmail.com
Sun Feb 8 09:04:16 PST 2015
Hi,
How far is glsl compiler working for fp64 shader?
On Sun, Feb 8, 2015 at 4:00 AM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> From: Dave Airlie <airlied at redhat.com>
>
> v2: add define bit (Tapani Pälli)
>
> Patch makes following Piglit tests pass:
> arb_gpu_shader_fp64/preprocessor/define.vert
> arb_gpu_shader_fp64/preprocessor/define.frag
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> Reviewed-by: Matt Turner <mattst88 at gmail.com>
> ---
> src/glsl/glcpp/glcpp-parse.y | 3 +++
> src/glsl/glsl_parser_extras.cpp | 1 +
> src/glsl/glsl_parser_extras.h | 2 ++
> src/glsl/standalone_scaffolding.cpp | 1 +
> 4 files changed, 7 insertions(+)
>
> diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
> index e5bebe5..c2f5223 100644
> --- a/src/glsl/glcpp/glcpp-parse.y
> +++ b/src/glsl/glcpp/glcpp-parse.y
> @@ -2445,6 +2445,9 @@
> _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t
> versio
> if (extensions->ARB_gpu_shader5)
> add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
>
> + if (extensions->ARB_gpu_shader_fp64)
> + add_builtin_define(parser, "GL_ARB_gpu_shader_fp64", 1);
> +
> if (extensions->AMD_vertex_shader_layer)
> add_builtin_define(parser, "GL_AMD_vertex_shader_layer",
> 1);
>
> diff --git a/src/glsl/glsl_parser_extras.cpp
> b/src/glsl/glsl_parser_extras.cpp
> index ccdf031..cb19ce1 100644
> --- a/src/glsl/glsl_parser_extras.cpp
> +++ b/src/glsl/glsl_parser_extras.cpp
> @@ -527,6 +527,7 @@ static const _mesa_glsl_extension
> _mesa_glsl_supported_extensions[] = {
> EXT(ARB_fragment_coord_conventions, true, false,
> ARB_fragment_coord_conventions),
> EXT(ARB_fragment_layer_viewport, true, false,
> ARB_fragment_layer_viewport),
> EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
> + EXT(ARB_gpu_shader_fp64, true, false,
> ARB_gpu_shader_fp64),
> EXT(ARB_sample_shading, true, false,
> ARB_sample_shading),
> EXT(ARB_separate_shader_objects, true, false, dummy_true),
> EXT(ARB_shader_atomic_counters, true, false,
> ARB_shader_atomic_counters),
> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
> index 843fdae..dafee4e 100644
> --- a/src/glsl/glsl_parser_extras.h
> +++ b/src/glsl/glsl_parser_extras.h
> @@ -414,6 +414,8 @@ struct _mesa_glsl_parse_state {
> bool ARB_fragment_layer_viewport_warn;
> bool ARB_gpu_shader5_enable;
> bool ARB_gpu_shader5_warn;
> + bool ARB_gpu_shader_fp64_enable;
> + bool ARB_gpu_shader_fp64_warn;
> bool ARB_sample_shading_enable;
> bool ARB_sample_shading_warn;
> bool ARB_separate_shader_objects_enable;
> diff --git a/src/glsl/standalone_scaffolding.cpp
> b/src/glsl/standalone_scaffolding.cpp
> index 67b0d0c..ad0d75b 100644
> --- a/src/glsl/standalone_scaffolding.cpp
> +++ b/src/glsl/standalone_scaffolding.cpp
> @@ -127,6 +127,7 @@ void initialize_context_to_defaults(struct gl_context
> *ctx, gl_api api)
> ctx->Extensions.ARB_fragment_coord_conventions = true;
> ctx->Extensions.ARB_fragment_layer_viewport = true;
> ctx->Extensions.ARB_gpu_shader5 = true;
> + ctx->Extensions.ARB_gpu_shader_fp64 = true;
> ctx->Extensions.ARB_sample_shading = true;
> ctx->Extensions.ARB_shader_bit_encoding = true;
> ctx->Extensions.ARB_shader_stencil_export = true;
> --
> 2.0.5
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
--
Regards,
*Aditya Atluri,*
*USA.*
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20150208/e9f01eed/attachment-0001.html>
More information about the mesa-dev
mailing list