[Mesa-dev] [PATCH v3 06/29] glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
Aditya Avinash
adityaavinash1 at gmail.com
Sun Feb 8 12:21:34 PST 2015
Interesting... Does the actual hardware support double? (atleast for nv0)
Thank you!
On Sun, Feb 8, 2015 at 12:20 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> It all works fine on nvc0 and softpipe with my branch at
>
> https://github.com/imirkin/mesa/commits/fp64-4
>
> This branch also includes Dave's preliminary work on r600/cayman, not
> sure how far along it is, I believe it's still missing a few things.
> The nvc0 implementation needs a few more finishing touches for
> handling RCP and RSQ better (just adding a couple of steps of
> Newton-Raphson, since the hw only computes 32 bits of the 64-bit
> result).
>
>
> On Sun, Feb 8, 2015 at 12:04 PM, Aditya Avinash
> <adityaavinash1 at gmail.com> wrote:
> > Hi,
> > How far is glsl compiler working for fp64 shader?
> >
> > On Sun, Feb 8, 2015 at 4:00 AM, Ilia Mirkin <imirkin at alum.mit.edu>
> wrote:
> >>
> >> From: Dave Airlie <airlied at redhat.com>
> >>
> >> v2: add define bit (Tapani Pälli)
> >>
> >> Patch makes following Piglit tests pass:
> >> arb_gpu_shader_fp64/preprocessor/define.vert
> >> arb_gpu_shader_fp64/preprocessor/define.frag
> >>
> >> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> >> Signed-off-by: Dave Airlie <airlied at redhat.com>
> >> Reviewed-by: Matt Turner <mattst88 at gmail.com>
> >> ---
> >> src/glsl/glcpp/glcpp-parse.y | 3 +++
> >> src/glsl/glsl_parser_extras.cpp | 1 +
> >> src/glsl/glsl_parser_extras.h | 2 ++
> >> src/glsl/standalone_scaffolding.cpp | 1 +
> >> 4 files changed, 7 insertions(+)
> >>
> >> diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
> >> index e5bebe5..c2f5223 100644
> >> --- a/src/glsl/glcpp/glcpp-parse.y
> >> +++ b/src/glsl/glcpp/glcpp-parse.y
> >> @@ -2445,6 +2445,9 @@
> >> _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser,
> intmax_t
> >> versio
> >> if (extensions->ARB_gpu_shader5)
> >> add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
> >>
> >> + if (extensions->ARB_gpu_shader_fp64)
> >> + add_builtin_define(parser, "GL_ARB_gpu_shader_fp64",
> 1);
> >> +
> >> if (extensions->AMD_vertex_shader_layer)
> >> add_builtin_define(parser,
> "GL_AMD_vertex_shader_layer",
> >> 1);
> >>
> >> diff --git a/src/glsl/glsl_parser_extras.cpp
> >> b/src/glsl/glsl_parser_extras.cpp
> >> index ccdf031..cb19ce1 100644
> >> --- a/src/glsl/glsl_parser_extras.cpp
> >> +++ b/src/glsl/glsl_parser_extras.cpp
> >> @@ -527,6 +527,7 @@ static const _mesa_glsl_extension
> >> _mesa_glsl_supported_extensions[] = {
> >> EXT(ARB_fragment_coord_conventions, true, false,
> >> ARB_fragment_coord_conventions),
> >> EXT(ARB_fragment_layer_viewport, true, false,
> >> ARB_fragment_layer_viewport),
> >> EXT(ARB_gpu_shader5, true, false,
> >> ARB_gpu_shader5),
> >> + EXT(ARB_gpu_shader_fp64, true, false,
> >> ARB_gpu_shader_fp64),
> >> EXT(ARB_sample_shading, true, false,
> >> ARB_sample_shading),
> >> EXT(ARB_separate_shader_objects, true, false, dummy_true),
> >> EXT(ARB_shader_atomic_counters, true, false,
> >> ARB_shader_atomic_counters),
> >> diff --git a/src/glsl/glsl_parser_extras.h
> b/src/glsl/glsl_parser_extras.h
> >> index 843fdae..dafee4e 100644
> >> --- a/src/glsl/glsl_parser_extras.h
> >> +++ b/src/glsl/glsl_parser_extras.h
> >> @@ -414,6 +414,8 @@ struct _mesa_glsl_parse_state {
> >> bool ARB_fragment_layer_viewport_warn;
> >> bool ARB_gpu_shader5_enable;
> >> bool ARB_gpu_shader5_warn;
> >> + bool ARB_gpu_shader_fp64_enable;
> >> + bool ARB_gpu_shader_fp64_warn;
> >> bool ARB_sample_shading_enable;
> >> bool ARB_sample_shading_warn;
> >> bool ARB_separate_shader_objects_enable;
> >> diff --git a/src/glsl/standalone_scaffolding.cpp
> >> b/src/glsl/standalone_scaffolding.cpp
> >> index 67b0d0c..ad0d75b 100644
> >> --- a/src/glsl/standalone_scaffolding.cpp
> >> +++ b/src/glsl/standalone_scaffolding.cpp
> >> @@ -127,6 +127,7 @@ void initialize_context_to_defaults(struct
> gl_context
> >> *ctx, gl_api api)
> >> ctx->Extensions.ARB_fragment_coord_conventions = true;
> >> ctx->Extensions.ARB_fragment_layer_viewport = true;
> >> ctx->Extensions.ARB_gpu_shader5 = true;
> >> + ctx->Extensions.ARB_gpu_shader_fp64 = true;
> >> ctx->Extensions.ARB_sample_shading = true;
> >> ctx->Extensions.ARB_shader_bit_encoding = true;
> >> ctx->Extensions.ARB_shader_stencil_export = true;
> >> --
> >> 2.0.5
> >>
> >> _______________________________________________
> >> mesa-dev mailing list
> >> mesa-dev at lists.freedesktop.org
> >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> >
> >
> >
> >
> > --
> > Regards,
> > Aditya Atluri,
> > USA.
> >
>
--
Regards,
*Aditya Atluri,*
*USA.*
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