[Mesa-dev] [PATCH v3 06/29] glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
mattst88 at gmail.com
Sun Feb 8 15:55:07 PST 2015
On Sun, Feb 8, 2015 at 3:45 PM, Aditya Avinash <adityaavinash1 at gmail.com> wrote:
> I think using softfloat at GLSL compilation stage will be a good idea
> (atleast saves time on runtime compiler). Having both soft and hard floats
> in the binary can help as you can discard which ever you want depending on
> the backend. This also removes the stress on runtime compiler.
This doesn't make any sense.
We don't make "binaries" in the conventional sense.
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