[Mesa-dev] [PATCH v3 06/29] glsl: add ARB_gpu_shader_fp64 to the glsl extensions. (v2)
adityaavinash1 at gmail.com
Sun Feb 8 16:28:46 PST 2015
I am sorry. I don't mean it in conventional sense. I'll describe it soon.
On Sunday, February 8, 2015, Matt Turner <mattst88 at gmail.com> wrote:
> On Sun, Feb 8, 2015 at 3:45 PM, Aditya Avinash <adityaavinash1 at gmail.com
> > I think using softfloat at GLSL compilation stage will be a good idea
> > (atleast saves time on runtime compiler). Having both soft and hard
> > in the binary can help as you can discard which ever you want depending
> > the backend. This also removes the stress on runtime compiler.
> This doesn't make any sense.
> We don't make "binaries" in the conventional sense.
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