[Mesa-dev] [PATCH] mesa: Bump MAX_IMAGE_UNIFORMS to 32.
Francisco Jerez
currojerez at riseup.net
Mon Feb 9 08:37:45 PST 2015
So the i965 driver can expose 32 image uniforms per shader stage.
---
src/mesa/main/config.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 4ec4b75..08e1a14 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -178,7 +178,7 @@
#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
#define ATOMIC_COUNTER_SIZE 4
-#define MAX_IMAGE_UNIFORMS 16
+#define MAX_IMAGE_UNIFORMS 32
/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
/*@}*/
--
2.1.3
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