[Mesa-dev] [PATCH] mesa: Bump MAX_IMAGE_UNIFORMS to 32.

Kenneth Graunke kenneth at whitecape.org
Mon Feb 9 13:13:12 PST 2015


On Monday, February 09, 2015 06:37:45 PM Francisco Jerez wrote:
> So the i965 driver can expose 32 image uniforms per shader stage.
> ---
>  src/mesa/main/config.h | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
> index 4ec4b75..08e1a14 100644
> --- a/src/mesa/main/config.h
> +++ b/src/mesa/main/config.h
> @@ -178,7 +178,7 @@
>  #define MAX_COMBINED_ATOMIC_BUFFERS    (MAX_UNIFORM_BUFFERS * 6)
>  /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
>  #define ATOMIC_COUNTER_SIZE            4
> -#define MAX_IMAGE_UNIFORMS             16
> +#define MAX_IMAGE_UNIFORMS             32
>  /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
>  #define MAX_IMAGE_UNITS                (MAX_IMAGE_UNIFORMS * 6)
>  /*@}*/
> 

Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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