[Mesa-dev] [PATCH] i965/skl: Implement WaDisable1DDepthStencil

Neil Roberts neil at linux.intel.com
Mon Feb 9 09:57:20 PST 2015


Skylake+ doesn't support setting a depth buffer to a 1D surface but it
does allow pretending it's a 2D texture with a height of 1 instead.

This fixes the GL_DEPTH_COMPONENT_* tests of the copyteximage piglit
test (and also seems to avoid a subsequent GPU hang).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89037
---
This probably only makes sense on top of Francisco Jerez's patch here:

http://lists.freedesktop.org/archives/mesa-dev/2015-February/076392.html

The copyteximage test is still failing with some other formats such as
GL_RGB16 and some intensity and luminance formats but I'm just looking
into that now.

 src/mesa/drivers/dri/i965/gen8_depth_state.c | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c
index e428089..b4eb6e1 100644
--- a/src/mesa/drivers/dri/i965/gen8_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c
@@ -190,6 +190,18 @@ gen8_emit_depth_stencil_hiz(struct brw_context *brw,
    case GL_TEXTURE_3D:
       assert(mt);
       depth = MAX2(mt->logical_depth0, 1);
+      surftype = translate_tex_target(gl_target);
+      break;
+   case GL_TEXTURE_1D_ARRAY:
+   case GL_TEXTURE_1D:
+      if (brw->gen >= 9) {
+         /* WaDisable1DDepthStencil. Skylake+ doesn't support 1D depth
+          * textures but it does allow pretending it's a 2D texture
+          * instead.
+          */
+         surftype = BRW_SURFACE_2D;
+         break;
+      }
       /* fallthrough */
    default:
       surftype = translate_tex_target(gl_target);
-- 
1.9.3



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