[Mesa-dev] [PATCH 02/16] main: replace tabs by 8 spaces in fbobject.c

Martin Peres martin.peres at linux.intel.com
Mon Feb 16 06:13:53 PST 2015


Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
---
 src/mesa/main/fbobject.c | 166 +++++++++++++++++++++++------------------------
 1 file changed, 83 insertions(+), 83 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 3053622..09c931d 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -212,13 +212,13 @@ get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
        */
       i = attachment - GL_COLOR_ATTACHMENT0_EXT;
       if (i >= ctx->Const.MaxColorAttachments
-	  || (i > 0 && ctx->API == API_OPENGLES)) {
-	 return NULL;
+          || (i > 0 && ctx->API == API_OPENGLES)) {
+         return NULL;
       }
       return &fb->Attachment[BUFFER_COLOR0 + i];
    case GL_DEPTH_STENCIL_ATTACHMENT:
       if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
-	 return NULL;
+         return NULL;
       /* fall-through */
    case GL_DEPTH_ATTACHMENT_EXT:
       return &fb->Attachment[BUFFER_DEPTH];
@@ -1122,28 +1122,28 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
    if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
       /* Check that all DrawBuffers are present */
       for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
-	 if (fb->ColorDrawBuffer[j] != GL_NONE) {
-	    const struct gl_renderbuffer_attachment *att
-	       = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
-	    assert(att);
-	    if (att->Type == GL_NONE) {
-	       fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
-	       fbo_incomplete(ctx, "missing drawbuffer", j);
-	       return;
-	    }
-	 }
+         if (fb->ColorDrawBuffer[j] != GL_NONE) {
+            const struct gl_renderbuffer_attachment *att
+               = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
+            assert(att);
+            if (att->Type == GL_NONE) {
+               fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
+               fbo_incomplete(ctx, "missing drawbuffer", j);
+               return;
+            }
+         }
       }
 
       /* Check that the ReadBuffer is present */
       if (fb->ColorReadBuffer != GL_NONE) {
-	 const struct gl_renderbuffer_attachment *att
-	    = get_attachment(ctx, fb, fb->ColorReadBuffer);
-	 assert(att);
-	 if (att->Type == GL_NONE) {
-	    fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
+         const struct gl_renderbuffer_attachment *att
+            = get_attachment(ctx, fb, fb->ColorReadBuffer);
+         assert(att);
+         if (att->Type == GL_NONE) {
+            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
             fbo_incomplete(ctx, "missing readbuffer", -1);
-	    return;
-	 }
+            return;
+         }
       }
    }
 
@@ -1233,12 +1233,12 @@ bind_renderbuffer(GLenum target, GLuint renderbuffer, bool allow_user_names)
       }
 
       if (!newRb) {
-	 /* create new renderbuffer object */
-	 newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
-	 if (!newRb) {
-	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
-	    return;
-	 }
+         /* create new renderbuffer object */
+         newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
+         if (!newRb) {
+            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
+            return;
+         }
          ASSERT(newRb->AllocStorage);
          _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
          newRb->RefCount = 1; /* referenced by hash table */
@@ -1333,9 +1333,9 @@ _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
 
    for (i = 0; i < n; i++) {
       if (renderbuffers[i] > 0) {
-	 struct gl_renderbuffer *rb;
-	 rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
-	 if (rb) {
+         struct gl_renderbuffer *rb;
+         rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
+         if (rb) {
             /* check if deleting currently bound renderbuffer object */
             if (rb == ctx->CurrentRenderbuffer) {
                /* bind default */
@@ -1368,17 +1368,17 @@ _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
                _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
             }
 
-	    /* Remove from hash table immediately, to free the ID.
+            /* Remove from hash table immediately, to free the ID.
              * But the object will not be freed until it's no longer
              * referenced anywhere else.
              */
-	    _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
+            _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
 
             if (rb != &DummyRenderbuffer) {
                /* no longer referenced by hash table */
                _mesa_reference_renderbuffer(&rb, NULL);
-	    }
-	 }
+            }
+         }
       }
    }
 }
@@ -1941,7 +1941,7 @@ _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
  */
 void GLAPIENTRY
 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
-			   GLsizei width, GLsizei height)
+                           GLsizei width, GLsizei height)
 {
    switch (internalFormat) {
    case GL_RGB565:
@@ -2116,12 +2116,12 @@ bind_framebuffer(GLenum target, GLuint framebuffer, bool allow_user_names)
       }
 
       if (!newDrawFb) {
-	 /* create new framebuffer object */
-	 newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
-	 if (!newDrawFb) {
-	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
-	    return;
-	 }
+         /* create new framebuffer object */
+         newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
+         if (!newDrawFb) {
+            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
+            return;
+         }
          _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newDrawFb);
       }
       newReadFb = newDrawFb;
@@ -2224,9 +2224,9 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
 
    for (i = 0; i < n; i++) {
       if (framebuffers[i] > 0) {
-	 struct gl_framebuffer *fb;
-	 fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
-	 if (fb) {
+         struct gl_framebuffer *fb;
+         fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
+         if (fb) {
             ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
 
             /* check if deleting currently bound framebuffer object */
@@ -2241,16 +2241,16 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
                _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
             }
 
-	    /* remove from hash table immediately, to free the ID */
-	    _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
+            /* remove from hash table immediately, to free the ID */
+            _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
 
             if (fb != &DummyFramebuffer) {
                /* But the object will not be freed until it's no longer
                 * bound in any context.
                 */
                _mesa_reference_framebuffer(&fb, NULL);
-	    }
-	 }
+            }
+         }
       }
    }
 }
@@ -2498,34 +2498,34 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
           _mesa_tex_target_to_face(textarget) ==
           fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
           zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
-	 /* The texture object is already attached to the stencil attachment
-	  * point. Don't create a new renderbuffer; just reuse the stencil
-	  * attachment's. This is required to prevent a GL error in
-	  * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
-	  */
-	 reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
-	                                      BUFFER_STENCIL);
+         /* The texture object is already attached to the stencil attachment
+          * point. Don't create a new renderbuffer; just reuse the stencil
+          * attachment's. This is required to prevent a GL error in
+          * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
+          */
+         reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
+                                              BUFFER_STENCIL);
       } else if (attachment == GL_STENCIL_ATTACHMENT &&
-	         texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
+                 texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
                  level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
                  _mesa_tex_target_to_face(textarget) ==
                  fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
                  zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
-	 /* As above, but with depth and stencil transposed. */
-	 reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
-	                                      BUFFER_DEPTH);
+         /* As above, but with depth and stencil transposed. */
+         reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
+                                              BUFFER_DEPTH);
       } else {
-	 set_texture_attachment(ctx, fb, att, texObj, textarget,
-	                              level, zoffset, layered);
-	 if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
-	    /* Above we created a new renderbuffer and attached it to the
-	     * depth attachment point. Now attach it to the stencil attachment
-	     * point too.
-	     */
-	    assert(att == &fb->Attachment[BUFFER_DEPTH]);
-	    reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
-	                                         BUFFER_DEPTH);
-	 }
+         set_texture_attachment(ctx, fb, att, texObj, textarget,
+                                      level, zoffset, layered);
+         if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
+            /* Above we created a new renderbuffer and attached it to the
+             * depth attachment point. Now attach it to the stencil attachment
+             * point too.
+             */
+            assert(att == &fb->Attachment[BUFFER_DEPTH]);
+            reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
+                                                 BUFFER_DEPTH);
+         }
       }
 
       /* Set the render-to-texture flag.  We'll check this flag in
@@ -2541,8 +2541,8 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
    else {
       remove_attachment(ctx, att);
       if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
-	 assert(att == &fb->Attachment[BUFFER_DEPTH]);
-	 remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
+         assert(att == &fb->Attachment[BUFFER_DEPTH]);
+         remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
       }
    }
 
@@ -2721,16 +2721,16 @@ _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
    if (renderbuffer) {
       rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
       if (!rb) {
-	 _mesa_error(ctx, GL_INVALID_OPERATION,
-		     "glFramebufferRenderbuffer(non-existant"
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glFramebufferRenderbuffer(non-existant"
                      " renderbuffer %u)", renderbuffer);
-	 return;
+         return;
       }
       else if (rb == &DummyRenderbuffer) {
-	 _mesa_error(ctx, GL_INVALID_OPERATION,
-		     "glFramebufferRenderbuffer(renderbuffer %u)",
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glFramebufferRenderbuffer(renderbuffer %u)",
                      renderbuffer);
-	 return;
+         return;
       }
    }
    else {
@@ -2795,9 +2795,9 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       if ((!_mesa_is_desktop_gl(ctx) ||
            !ctx->Extensions.ARB_framebuffer_object)
           && !_mesa_is_gles3(ctx)) {
-	 _mesa_error(ctx, GL_INVALID_OPERATION,
-		     "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
-	 return;
+         _mesa_error(ctx, GL_INVALID_OPERATION,
+                     "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
+         return;
       }
 
       if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
@@ -2855,10 +2855,10 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
       if (att->Type == GL_RENDERBUFFER_EXT) {
-	 *params = att->Renderbuffer->Name;
+         *params = att->Renderbuffer->Name;
       }
       else if (att->Type == GL_TEXTURE) {
-	 *params = att->Texture->Name;
+         *params = att->Texture->Name;
       }
       else {
          assert(att->Type == GL_NONE);
@@ -2871,7 +2871,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
       return;
    case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
       if (att->Type == GL_TEXTURE) {
-	 *params = att->TextureLevel;
+         *params = att->TextureLevel;
       }
       else if (att->Type == GL_NONE) {
          _mesa_error(ctx, err,
-- 
2.3.0



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