[Mesa-dev] [PATCH 02/16] main: replace tabs by 8 spaces in fbobject.c
Laura Ekstrand
laura at jlekstrand.net
Mon Feb 16 12:25:20 PST 2015
LGTM.
Reviewed-by: Laura Ekstrand <laura at jlekstrand.net>
On Mon, Feb 16, 2015 at 6:13 AM, Martin Peres <martin.peres at linux.intel.com>
wrote:
> Signed-off-by: Martin Peres <martin.peres at linux.intel.com>
> ---
> src/mesa/main/fbobject.c | 166
> +++++++++++++++++++++++------------------------
> 1 file changed, 83 insertions(+), 83 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 3053622..09c931d 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -212,13 +212,13 @@ get_attachment(struct gl_context *ctx, struct
> gl_framebuffer *fb,
> */
> i = attachment - GL_COLOR_ATTACHMENT0_EXT;
> if (i >= ctx->Const.MaxColorAttachments
> - || (i > 0 && ctx->API == API_OPENGLES)) {
> - return NULL;
> + || (i > 0 && ctx->API == API_OPENGLES)) {
> + return NULL;
> }
> return &fb->Attachment[BUFFER_COLOR0 + i];
> case GL_DEPTH_STENCIL_ATTACHMENT:
> if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles3(ctx))
> - return NULL;
> + return NULL;
> /* fall-through */
> case GL_DEPTH_ATTACHMENT_EXT:
> return &fb->Attachment[BUFFER_DEPTH];
> @@ -1122,28 +1122,28 @@ _mesa_test_framebuffer_completeness(struct
> gl_context *ctx,
> if (_mesa_is_desktop_gl(ctx) &&
> !ctx->Extensions.ARB_ES2_compatibility) {
> /* Check that all DrawBuffers are present */
> for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
> - if (fb->ColorDrawBuffer[j] != GL_NONE) {
> - const struct gl_renderbuffer_attachment *att
> - = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
> - assert(att);
> - if (att->Type == GL_NONE) {
> - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
> - fbo_incomplete(ctx, "missing drawbuffer", j);
> - return;
> - }
> - }
> + if (fb->ColorDrawBuffer[j] != GL_NONE) {
> + const struct gl_renderbuffer_attachment *att
> + = get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
> + assert(att);
> + if (att->Type == GL_NONE) {
> + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
> + fbo_incomplete(ctx, "missing drawbuffer", j);
> + return;
> + }
> + }
> }
>
> /* Check that the ReadBuffer is present */
> if (fb->ColorReadBuffer != GL_NONE) {
> - const struct gl_renderbuffer_attachment *att
> - = get_attachment(ctx, fb, fb->ColorReadBuffer);
> - assert(att);
> - if (att->Type == GL_NONE) {
> - fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
> + const struct gl_renderbuffer_attachment *att
> + = get_attachment(ctx, fb, fb->ColorReadBuffer);
> + assert(att);
> + if (att->Type == GL_NONE) {
> + fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
> fbo_incomplete(ctx, "missing readbuffer", -1);
> - return;
> - }
> + return;
> + }
> }
> }
>
> @@ -1233,12 +1233,12 @@ bind_renderbuffer(GLenum target, GLuint
> renderbuffer, bool allow_user_names)
> }
>
> if (!newRb) {
> - /* create new renderbuffer object */
> - newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
> - if (!newRb) {
> - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
> - return;
> - }
> + /* create new renderbuffer object */
> + newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
> + if (!newRb) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
> + return;
> + }
> ASSERT(newRb->AllocStorage);
> _mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer,
> newRb);
> newRb->RefCount = 1; /* referenced by hash table */
> @@ -1333,9 +1333,9 @@ _mesa_DeleteRenderbuffers(GLsizei n, const GLuint
> *renderbuffers)
>
> for (i = 0; i < n; i++) {
> if (renderbuffers[i] > 0) {
> - struct gl_renderbuffer *rb;
> - rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
> - if (rb) {
> + struct gl_renderbuffer *rb;
> + rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
> + if (rb) {
> /* check if deleting currently bound renderbuffer object */
> if (rb == ctx->CurrentRenderbuffer) {
> /* bind default */
> @@ -1368,17 +1368,17 @@ _mesa_DeleteRenderbuffers(GLsizei n, const GLuint
> *renderbuffers)
> _mesa_detach_renderbuffer(ctx, ctx->ReadBuffer, rb);
> }
>
> - /* Remove from hash table immediately, to free the ID.
> + /* Remove from hash table immediately, to free the ID.
> * But the object will not be freed until it's no longer
> * referenced anywhere else.
> */
> - _mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
> + _mesa_HashRemove(ctx->Shared->RenderBuffers,
> renderbuffers[i]);
>
> if (rb != &DummyRenderbuffer) {
> /* no longer referenced by hash table */
> _mesa_reference_renderbuffer(&rb, NULL);
> - }
> - }
> + }
> + }
> }
> }
> }
> @@ -1941,7 +1941,7 @@ _mesa_RenderbufferStorageMultisample(GLenum target,
> GLsizei samples,
> */
> void GLAPIENTRY
> _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
> - GLsizei width, GLsizei height)
> + GLsizei width, GLsizei height)
> {
> switch (internalFormat) {
> case GL_RGB565:
> @@ -2116,12 +2116,12 @@ bind_framebuffer(GLenum target, GLuint
> framebuffer, bool allow_user_names)
> }
>
> if (!newDrawFb) {
> - /* create new framebuffer object */
> - newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
> - if (!newDrawFb) {
> - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
> - return;
> - }
> + /* create new framebuffer object */
> + newDrawFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
> + if (!newDrawFb) {
> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
> + return;
> + }
> _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer,
> newDrawFb);
> }
> newReadFb = newDrawFb;
> @@ -2224,9 +2224,9 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint
> *framebuffers)
>
> for (i = 0; i < n; i++) {
> if (framebuffers[i] > 0) {
> - struct gl_framebuffer *fb;
> - fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
> - if (fb) {
> + struct gl_framebuffer *fb;
> + fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
> + if (fb) {
> ASSERT(fb == &DummyFramebuffer || fb->Name ==
> framebuffers[i]);
>
> /* check if deleting currently bound framebuffer object */
> @@ -2241,16 +2241,16 @@ _mesa_DeleteFramebuffers(GLsizei n, const GLuint
> *framebuffers)
> _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
> }
>
> - /* remove from hash table immediately, to free the ID */
> - _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
> + /* remove from hash table immediately, to free the ID */
> + _mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
>
> if (fb != &DummyFramebuffer) {
> /* But the object will not be freed until it's no longer
> * bound in any context.
> */
> _mesa_reference_framebuffer(&fb, NULL);
> - }
> - }
> + }
> + }
> }
> }
> }
> @@ -2498,34 +2498,34 @@ framebuffer_texture(struct gl_context *ctx, const
> char *caller, GLenum target,
> _mesa_tex_target_to_face(textarget) ==
> fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
> zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
> - /* The texture object is already attached to the stencil
> attachment
> - * point. Don't create a new renderbuffer; just reuse the stencil
> - * attachment's. This is required to prevent a GL error in
> - * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
> - */
> - reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
> - BUFFER_STENCIL);
> + /* The texture object is already attached to the stencil
> attachment
> + * point. Don't create a new renderbuffer; just reuse the stencil
> + * attachment's. This is required to prevent a GL error in
> + * glGetFramebufferAttachmentParameteriv(GL_DEPTH_STENCIL).
> + */
> + reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
> + BUFFER_STENCIL);
> } else if (attachment == GL_STENCIL_ATTACHMENT &&
> - texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
> + texObj == fb->Attachment[BUFFER_DEPTH].Texture &&
> level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
> _mesa_tex_target_to_face(textarget) ==
> fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
> zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
> - /* As above, but with depth and stencil transposed. */
> - reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
> - BUFFER_DEPTH);
> + /* As above, but with depth and stencil transposed. */
> + reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
> + BUFFER_DEPTH);
> } else {
> - set_texture_attachment(ctx, fb, att, texObj, textarget,
> - level, zoffset, layered);
> - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
> - /* Above we created a new renderbuffer and attached it to the
> - * depth attachment point. Now attach it to the stencil
> attachment
> - * point too.
> - */
> - assert(att == &fb->Attachment[BUFFER_DEPTH]);
> - reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
> - BUFFER_DEPTH);
> - }
> + set_texture_attachment(ctx, fb, att, texObj, textarget,
> + level, zoffset, layered);
> + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
> + /* Above we created a new renderbuffer and attached it to the
> + * depth attachment point. Now attach it to the stencil
> attachment
> + * point too.
> + */
> + assert(att == &fb->Attachment[BUFFER_DEPTH]);
> + reuse_framebuffer_texture_attachment(fb,BUFFER_STENCIL,
> + BUFFER_DEPTH);
> + }
> }
>
> /* Set the render-to-texture flag. We'll check this flag in
> @@ -2541,8 +2541,8 @@ framebuffer_texture(struct gl_context *ctx, const
> char *caller, GLenum target,
> else {
> remove_attachment(ctx, att);
> if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
> - assert(att == &fb->Attachment[BUFFER_DEPTH]);
> - remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
> + assert(att == &fb->Attachment[BUFFER_DEPTH]);
> + remove_attachment(ctx, &fb->Attachment[BUFFER_STENCIL]);
> }
> }
>
> @@ -2721,16 +2721,16 @@ _mesa_FramebufferRenderbuffer(GLenum target,
> GLenum attachment,
> if (renderbuffer) {
> rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
> if (!rb) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "glFramebufferRenderbuffer(non-existant"
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glFramebufferRenderbuffer(non-existant"
> " renderbuffer %u)", renderbuffer);
> - return;
> + return;
> }
> else if (rb == &DummyRenderbuffer) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "glFramebufferRenderbuffer(renderbuffer %u)",
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glFramebufferRenderbuffer(renderbuffer %u)",
> renderbuffer);
> - return;
> + return;
> }
> }
> else {
> @@ -2795,9 +2795,9 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum
> target, GLenum attachment,
> if ((!_mesa_is_desktop_gl(ctx) ||
> !ctx->Extensions.ARB_framebuffer_object)
> && !_mesa_is_gles3(ctx)) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "glGetFramebufferAttachmentParameteriv(bound FBO =
> 0)");
> - return;
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glGetFramebufferAttachmentParameteriv(bound FBO =
> 0)");
> + return;
> }
>
> if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
> @@ -2855,10 +2855,10 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum
> target, GLenum attachment,
> return;
> case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
> if (att->Type == GL_RENDERBUFFER_EXT) {
> - *params = att->Renderbuffer->Name;
> + *params = att->Renderbuffer->Name;
> }
> else if (att->Type == GL_TEXTURE) {
> - *params = att->Texture->Name;
> + *params = att->Texture->Name;
> }
> else {
> assert(att->Type == GL_NONE);
> @@ -2871,7 +2871,7 @@ _mesa_GetFramebufferAttachmentParameteriv(GLenum
> target, GLenum attachment,
> return;
> case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
> if (att->Type == GL_TEXTURE) {
> - *params = att->TextureLevel;
> + *params = att->TextureLevel;
> }
> else if (att->Type == GL_NONE) {
> _mesa_error(ctx, err,
> --
> 2.3.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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