[Mesa-dev] [PATCH] glsl: Use the without_array predicate
Timothy Arceri
t_arceri at yahoo.com.au
Thu Feb 19 11:57:44 PST 2015
---
src/glsl/ir.h | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index a0f48b2..9c60b07 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -450,11 +450,8 @@ public:
*/
inline bool is_interface_instance() const
{
- const glsl_type *const t = this->type;
-
- return (t == this->interface_type)
- || (t->is_array() && t->fields.array == this->interface_type);
- }
+ return (this->type->without_array() == this->interface_type);
+ }
/**
* Set this->interface_type on a newly created variable.
--
2.1.0
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