[Mesa-dev] [PATCH] glsl/fp64: disable varying packing for doubles. (v2)
Dave Airlie
airlied at gmail.com
Thu Feb 19 20:03:57 PST 2015
From: Dave Airlie <airlied at redhat.com>
I'm not sure we really care about this, but we need to
write better support if we do. For now just disable it.
piglit test: tests/spec/arb_gpu_shader_fp64/execution/vs-out-fs-in-double-2.shader_test
v2: move code down below to avoid getting array type.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/lower_packed_varyings.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/glsl/lower_packed_varyings.cpp b/src/glsl/lower_packed_varyings.cpp
index 5e844c7..83b70f9 100644
--- a/src/glsl/lower_packed_varyings.cpp
+++ b/src/glsl/lower_packed_varyings.cpp
@@ -598,6 +598,9 @@ lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
}
if (type->is_array())
type = type->fields.array;
+ /* don't attempt to pack double varyings yet */
+ if (type->base_type == GLSL_TYPE_DOUBLE)
+ return false;
if (type->vector_elements == 4)
return false;
return true;
--
1.9.3
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