[Mesa-dev] [PATCH 1/2] common: Correct texture init for meta pbo uploads and downloads.

Ian Romanick idr at freedesktop.org
Tue Feb 24 16:17:45 PST 2015


Series is

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

Should probably wait for Anuj, Neil, or Jason to respond to patch 2.
They know the code here much better than I.

On 02/24/2015 03:20 PM, Laura Ekstrand wrote:
> This moves the line setting immutability for the texture to after
> _mesa_initialize_texture_object so that the initializer function will not
> cancel it out. Moreover, because of the ARB_texture_view extension, immutable
> textures must have NumLayers > 0, or depth will equal (0-1)=0xFFFFFFFF during
> SURFACE_STATE setup, which triggers assertions.
> 
> v2: Review from Kenneth Graunke:
>    - Include more explanation in the commit message.
>    - Make texture setup bug fixes into a separate patch.
> ---
>  src/mesa/drivers/common/meta_tex_subimage.c | 5 ++++-
>  1 file changed, 4 insertions(+), 1 deletion(-)
> 
> diff --git a/src/mesa/drivers/common/meta_tex_subimage.c b/src/mesa/drivers/common/meta_tex_subimage.c
> index 68c8273..2d2b9d8 100644
> --- a/src/mesa/drivers/common/meta_tex_subimage.c
> +++ b/src/mesa/drivers/common/meta_tex_subimage.c
> @@ -100,8 +100,11 @@ create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
>     _mesa_GenTextures(1, tmp_tex);
>     tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
>     tex_obj->Target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
> -   tex_obj->Immutable = GL_TRUE;
>     _mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
> +   /* This must be set after _mesa_initialize_texture_object, not before. */
> +   tex_obj->Immutable = GL_TRUE;
> +   /* This is required for interactions with ARB_texture_view. */
> +   tex_obj->NumLayers = 1;
>  
>     internal_format = _mesa_get_format_base_format(pbo_format);
>  
> 



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