[Mesa-dev] [PATCH 1/2] common: Correct texture init for meta pbo uploads and downloads.

Jason Ekstrand jason at jlekstrand.net
Tue Feb 24 16:25:55 PST 2015


On Tue, Feb 24, 2015 at 4:17 PM, Ian Romanick <idr at freedesktop.org> wrote:

> Series is
>
> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
>
> Should probably wait for Anuj, Neil, or Jason to respond to patch 2.
> They know the code here much better than I.
>

Heh... I was waiting for someone else to look at it before I gave an R-B
and scarred them off.  I wanted a second set of eyes.  So here's mine now.

Reviewed-by: Jason Ekstrand <jason.ekstrand at intel.com>

for the series.
--Jason


> On 02/24/2015 03:20 PM, Laura Ekstrand wrote:
> > This moves the line setting immutability for the texture to after
> > _mesa_initialize_texture_object so that the initializer function will not
> > cancel it out. Moreover, because of the ARB_texture_view extension,
> immutable
> > textures must have NumLayers > 0, or depth will equal (0-1)=0xFFFFFFFF
> during
> > SURFACE_STATE setup, which triggers assertions.
> >
> > v2: Review from Kenneth Graunke:
> >    - Include more explanation in the commit message.
> >    - Make texture setup bug fixes into a separate patch.
> > ---
> >  src/mesa/drivers/common/meta_tex_subimage.c | 5 ++++-
> >  1 file changed, 4 insertions(+), 1 deletion(-)
> >
> > diff --git a/src/mesa/drivers/common/meta_tex_subimage.c
> b/src/mesa/drivers/common/meta_tex_subimage.c
> > index 68c8273..2d2b9d8 100644
> > --- a/src/mesa/drivers/common/meta_tex_subimage.c
> > +++ b/src/mesa/drivers/common/meta_tex_subimage.c
> > @@ -100,8 +100,11 @@ create_texture_for_pbo(struct gl_context *ctx, bool
> create_pbo,
> >     _mesa_GenTextures(1, tmp_tex);
> >     tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
> >     tex_obj->Target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
> > -   tex_obj->Immutable = GL_TRUE;
> >     _mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex,
> GL_TEXTURE_2D);
> > +   /* This must be set after _mesa_initialize_texture_object, not
> before. */
> > +   tex_obj->Immutable = GL_TRUE;
> > +   /* This is required for interactions with ARB_texture_view. */
> > +   tex_obj->NumLayers = 1;
> >
> >     internal_format = _mesa_get_format_base_format(pbo_format);
> >
> >
>
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