[Mesa-dev] [PATCH 1/2] gallium/include/pipe: Added interface for atomic counter buffers in pipe

Marek Olšák maraeo at gmail.com
Tue Jan 6 10:37:03 PST 2015


I thought pipe_surface was a render target view.

>From the r600 point of view, writable resources are pretty much
"colorbuffers", because they share slots with colorbuffers and are set
up exactly like colorbuffers. So pipe_surface maps well to r600, and
using set_framebuffer_state for setting UAVs would be perfect for that
hardware, but it would be ugly.

>From the radeonsi point of view, writable resources are no different
from textures and texture buffers. So pipe_sampler_view maps well to
radeonsi.

Marek

On Tue, Jan 6, 2015 at 7:17 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> I thought that a surface was basically a writable view into a
> resource. What does sampler view have that surface doesn't (that
> matters)? The only thing I can think of is levels, but does anything
> actually support multi-level stuff? (ARB_shader_image_load_store
> doesn't seem to.)
>
> On Tue, Jan 6, 2015 at 12:54 PM, Marek Olšák <maraeo at gmail.com> wrote:
>> I would just rename pipe_sampler_view to pipe_resource_view. I don't
>> think "pipe_sampler_view" has a lot to do with samplers. It's just a
>> universal view into textures and yes, buffers too. Of course, some
>> fields don't apply to certain types and use cases.
>>
>> OMSetRenderTargetsAndUnorderedAccessViews looks like a design fail. It
>> exactly matches Evergreen/Cayman design, which is now deprecated.
>> Evergreen shares UAV slots with colorbuffers. There are 12 slots, the
>> first 8 can be colorbuffers, those that are unused can be UAVs, so you
>> have at least 4. If you bind only one colorbuffer, you can bind 11
>> UAVs, etc. The other problem with this design is that UAVs can only be
>> used in the pixel shader. It would be a bad idea to follow this design
>> precisely in Gallium. We should have something more generic and let
>> drivers describe any limitations with CAPs.
>>
>> Marek
>>
>>
>> On Tue, Jan 6, 2015 at 6:14 PM, Roland Scheidegger <sroland at vmware.com> wrote:
>>> You are quite right using pipe_surface seems like a bit of an abuse.
>>> pipe_sampler_view wouldn't be quite right though neither, no samplers
>>> are involved. Plus, the views here cannot have multiple mip levels
>>> (which is presumably why pipe_surface was used - nevertheless
>>> pipe_surface was intended only for render / depth stencil target).
>>> I guess an alternative would be to use a new view type altogether (like
>>> d3d does).
>>> I admit I don't quite get how the same stuff is done with d3d11 (as we
>>> should have an interface which works for that as well). It looks like
>>> what's called shader resource in gallium (as in set_shader_resources) is
>>> really UAVs in d3d11 (though I'm not quite sure how these are actually
>>> set in d3d11 in the ddi - at the api level these are interestingly
>>> enough set together with render targets
>>> (OMSetRenderTargetsAndUnorderedAccessViews()) though the parameters are
>>> all separate).
>>> These atomics here more look like the structured buffers which are also
>>> set the same way (maybe?), at least there's mention of append/consume
>>> buffers too there.
>>>
>>> Roland
>>>
>>>
>>>
>>> Am 06.01.2015 um 16:27 schrieb Marek Olšák:
>>>> Using set_shader_resources is preferable. I'd rather it used
>>>> pipe_sampler_view, not pipe_surface.
>>>>
>>>> GL has a lot of shader resource types though:
>>>> - uniform buffers (load only)
>>>> - textures and texture buffers (sample+load only)
>>>> - storage buffers (load+store)
>>>> - atomic counter buffers (atomic only)
>>>> - images (load+store+atomic)
>>>>
>>>> Hardware resource categories on r600:
>>>> - textures and read-only buffers (sample+load only)
>>>> - constant buffers (load only)
>>>> - writable buffers and images (load+store+atomic)
>>>>
>>>> Hardware resource categories on radeonsi:
>>>> - none, everything is considered a generic shader resource and
>>>> supports load+store+atomic+sample
>>>>
>>>> Thus, it is preferable to use set_shader_resources for all writable
>>>> resources and keep the current interfaces for sampler views and
>>>> constant buffers intact.
>>>>
>>>> Marek
>>>>
>>>>
>>>> On Tue, Jan 6, 2015 at 2:54 PM, Jose Fonseca <jfonseca at vmware.com> wrote:
>>>>> Do we really need a new pipe_context::set_counter_buffer method? Shouldn't
>>>>> this case be covered by pipe_context::set_shader_resources ?
>>>>>
>>>>> If we really need new method, I'd like we have better names for them, so we
>>>>> can clearly distinguish them.
>>>>>
>>>>> IIUC GL_ARB_shader_atomic_counters correctly, this roughly matches D3D11s
>>>>> "unordered access views" [1], though D3D11's UAVs can by typed [2], or raw
>>>>> [3].
>>>>>
>>>>> Also, are counter buffers in user memory really supported?  I can't spot any
>>>>> mention of that in GL_ARB_shader_atomic_counters.
>>>>>
>>>>> I think that rather than mimicking pipe_constant_buffer, this feature should
>>>>> more closely to sampler views.
>>>>>
>>>>>
>>>>> I confess I'm not familiar with counter buffers / UAVs, but I think this
>>>>> needs a bit more thought to avoid being completely redone in the medium
>>>>> term.
>>>>>
>>>>>
>>>>> Jose
>>>>>
>>>>>
>>>>> [1]
>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__msdn.microsoft.com_en-2Dgb_library_windows_desktop_ff476335.aspx-23Unordered-5FAccess&d=AwIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=Vjtt0vs_iqoI31UfJxBl7yv9I2FeiaeAYgMTLKRBc_I&m=UKHfRUDlIPUSvsUpW3toE2gMpzd1CNUNRIK4CjGrCHo&s=qMm6xJyygPBy-qluPFLHmzH_39o-dSlbG87meenKyq8&e=
>>>>> [2] https://urldefense.proofpoint.com/v2/url?u=http-3A__msdn.microsoft.com_en-2Dgb_library_windows_desktop_ff476258.aspx&d=AwIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=Vjtt0vs_iqoI31UfJxBl7yv9I2FeiaeAYgMTLKRBc_I&m=UKHfRUDlIPUSvsUpW3toE2gMpzd1CNUNRIK4CjGrCHo&s=f2PAAZTT1Eu1wCjexvk_Hx7otgD3wAOz_yFMUN583UM&e=
>>>>> [3]
>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__msdn.microsoft.com_en-2Dgb_library_windows_desktop_ff476900.aspx-23Raw-5FBuffer-5FViews&d=AwIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=Vjtt0vs_iqoI31UfJxBl7yv9I2FeiaeAYgMTLKRBc_I&m=UKHfRUDlIPUSvsUpW3toE2gMpzd1CNUNRIK4CjGrCHo&s=CcRwntJiBsA-k0qo9UAxZrLbluEyp3huZlvFtJCJNms&e=
>>>>>
>>>>>
>>>>> On 04/01/15 21:44, adityaatluri wrote:
>>>>>>
>>>>>> ---
>>>>>>   src/gallium/include/pipe/p_context.h |  5 +++++
>>>>>>   src/gallium/include/pipe/p_defines.h |  7 ++++++-
>>>>>>   src/gallium/include/pipe/p_state.h   | 10 ++++++++++
>>>>>>   3 files changed, 21 insertions(+), 1 deletion(-)
>>>>>>
>>>>>> diff --git a/src/gallium/include/pipe/p_context.h
>>>>>> b/src/gallium/include/pipe/p_context.h
>>>>>> index af5674f..bf3be31 100644
>>>>>> --- a/src/gallium/include/pipe/p_context.h
>>>>>> +++ b/src/gallium/include/pipe/p_context.h
>>>>>> @@ -44,6 +44,7 @@ struct pipe_blit_info;
>>>>>>   struct pipe_box;
>>>>>>   struct pipe_clip_state;
>>>>>>   struct pipe_constant_buffer;
>>>>>> +struct pipe_counter_buffer;
>>>>>>   struct pipe_depth_stencil_alpha_state;
>>>>>>   struct pipe_draw_info;
>>>>>>   struct pipe_fence_handle;
>>>>>> @@ -201,6 +202,10 @@ struct pipe_context {
>>>>>>                                   uint shader, uint index,
>>>>>>                                   struct pipe_constant_buffer *buf );
>>>>>>
>>>>>> +   void (*set_counter_buffer)( struct pipe_context *,
>>>>>> +                               uint shader, uint index,
>>>>>> +                               struct pipe_counter_buffer *buf );
>>>>>> +
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>      void (*set_framebuffer_state)( struct pipe_context *,
>>>>>>                                     const struct pipe_framebuffer_state *
>>>>>> );
>>>>>>
>>>>>> diff --git a/src/gallium/include/pipe/p_defines.h
>>>>>> b/src/gallium/include/pipe/p_defines.h
>>>>>> index 8c4e415..717ab6a 100644
>>>>>> --- a/src/gallium/include/pipe/p_defines.h
>>>>>> +++ b/src/gallium/include/pipe/p_defines.h
>>>>>> @@ -341,6 +341,7 @@ enum pipe_flush_flags {
>>>>>>   #define PIPE_BIND_VERTEX_BUFFER        (1 << 4) /* set_vertex_buffers */
>>>>>>   #define PIPE_BIND_INDEX_BUFFER         (1 << 5) /* draw_elements */
>>>>>>   #define PIPE_BIND_CONSTANT_BUFFER      (1 << 6) /* set_constant_buffer
>>>>>> */
>>>>>> +#define PIPE_BIND_COUNTER_BUFFER       (1 << 7) /* set_counter_buffer */
>>>>>>   #define PIPE_BIND_DISPLAY_TARGET       (1 << 8) /* flush_front_buffer */
>>>>>>   #define PIPE_BIND_TRANSFER_WRITE       (1 << 9) /* transfer_map */
>>>>>>   #define PIPE_BIND_TRANSFER_READ        (1 << 10) /* transfer_map */
>>>>>> @@ -572,6 +573,8 @@ enum pipe_cap {
>>>>>>      PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE = 109,
>>>>>>      PIPE_CAP_SAMPLER_VIEW_TARGET = 110,
>>>>>>      PIPE_CAP_CLIP_HALFZ = 111,
>>>>>> +   PIPE_CAP_USER_COUNTER_BUFFERS = 112,
>>>>>> +   PIPE_CAP_COUNTER_BUFFER_OFFSET_ALIGNMENT = 113,
>>>>>>   };
>>>>>>
>>>>>>   #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
>>>>>> @@ -631,7 +634,9 @@ enum pipe_shader_cap
>>>>>>      PIPE_SHADER_CAP_PREFERRED_IR,
>>>>>>      PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
>>>>>>      PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
>>>>>> -   PIPE_SHADER_CAP_DOUBLES
>>>>>> +   PIPE_SHADER_CAP_DOUBLES,
>>>>>> +   PIPE_SHADER_CAP_MAX_COUNTER_BUFFER_SIZE,
>>>>>> +   PIPE_SHADER_CAP_MAX_COUNTER_BUFFERS
>>>>>>   };
>>>>>>
>>>>>>   /**
>>>>>> diff --git a/src/gallium/include/pipe/p_state.h
>>>>>> b/src/gallium/include/pipe/p_state.h
>>>>>> index 43bc48b..49fae5d 100644
>>>>>> --- a/src/gallium/include/pipe/p_state.h
>>>>>> +++ b/src/gallium/include/pipe/p_state.h
>>>>>> @@ -57,6 +57,7 @@ extern "C" {
>>>>>>   #define PIPE_MAX_CLIP_PLANES       8
>>>>>>   #define PIPE_MAX_COLOR_BUFS        8
>>>>>>   #define PIPE_MAX_CONSTANT_BUFFERS 32
>>>>>> +#define PIPE_MAX_COUNTER_BUFFERS  32
>>>>>>   #define PIPE_MAX_SAMPLERS         16
>>>>>>   #define PIPE_MAX_SHADER_INPUTS    32
>>>>>>   #define PIPE_MAX_SHADER_OUTPUTS   48 /* 32 GENERICs + POS, PSIZE, FOG,
>>>>>> etc. */
>>>>>> @@ -462,6 +463,15 @@ struct pipe_constant_buffer {
>>>>>>      const void *user_buffer;  /**< pointer to a user buffer if buffer ==
>>>>>> NULL */
>>>>>>   };
>>>>>>
>>>>>> +/**
>>>>>> + * A Counter buffer. A new buffer is set everytime a variable with
>>>>>> + * atomic_uint is defined.
>>>>>> + */
>>>>>> +struct pipe_counter_buffer{
>>>>>> +   struct pipe_resource *buffer; /**< The actual buffer */
>>>>>> +   unsigned buffer_offset; /**< The offset to start of data in buffer in
>>>>>> bytes */
>>>>>> +   const void *user_buffer; /**< The buffer which is created by the
>>>>>> compiler */
>>>>>> +};
>>>>>>
>>>>>>   /**
>>>>>>    * A stream output target. The structure specifies the range vertices
>>>>>> can
>>>>>>
>>>>>
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