[Mesa-dev] [PATCH 1/2] gallium/include/pipe: Added interface for atomic counter buffers in pipe

Ilia Mirkin imirkin at alum.mit.edu
Tue Jan 6 11:14:37 PST 2015


Ah, OK. I was interpreting sampler view as "all the things you need to
be able to sample from a resource", and surface as "all the things you
need to know where to write in a resource", including a render target.
But you guys have all been playing this game for much much longer than
me...

On Tue, Jan 6, 2015 at 1:37 PM, Marek Olšák <maraeo at gmail.com> wrote:
> I thought pipe_surface was a render target view.
>
> From the r600 point of view, writable resources are pretty much
> "colorbuffers", because they share slots with colorbuffers and are set
> up exactly like colorbuffers. So pipe_surface maps well to r600, and
> using set_framebuffer_state for setting UAVs would be perfect for that
> hardware, but it would be ugly.
>
> From the radeonsi point of view, writable resources are no different
> from textures and texture buffers. So pipe_sampler_view maps well to
> radeonsi.
>
> Marek
>
> On Tue, Jan 6, 2015 at 7:17 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> I thought that a surface was basically a writable view into a
>> resource. What does sampler view have that surface doesn't (that
>> matters)? The only thing I can think of is levels, but does anything
>> actually support multi-level stuff? (ARB_shader_image_load_store
>> doesn't seem to.)
>>
>> On Tue, Jan 6, 2015 at 12:54 PM, Marek Olšák <maraeo at gmail.com> wrote:
>>> I would just rename pipe_sampler_view to pipe_resource_view. I don't
>>> think "pipe_sampler_view" has a lot to do with samplers. It's just a
>>> universal view into textures and yes, buffers too. Of course, some
>>> fields don't apply to certain types and use cases.
>>>
>>> OMSetRenderTargetsAndUnorderedAccessViews looks like a design fail. It
>>> exactly matches Evergreen/Cayman design, which is now deprecated.
>>> Evergreen shares UAV slots with colorbuffers. There are 12 slots, the
>>> first 8 can be colorbuffers, those that are unused can be UAVs, so you
>>> have at least 4. If you bind only one colorbuffer, you can bind 11
>>> UAVs, etc. The other problem with this design is that UAVs can only be
>>> used in the pixel shader. It would be a bad idea to follow this design
>>> precisely in Gallium. We should have something more generic and let
>>> drivers describe any limitations with CAPs.
>>>
>>> Marek
>>>
>>>
>>> On Tue, Jan 6, 2015 at 6:14 PM, Roland Scheidegger <sroland at vmware.com> wrote:
>>>> You are quite right using pipe_surface seems like a bit of an abuse.
>>>> pipe_sampler_view wouldn't be quite right though neither, no samplers
>>>> are involved. Plus, the views here cannot have multiple mip levels
>>>> (which is presumably why pipe_surface was used - nevertheless
>>>> pipe_surface was intended only for render / depth stencil target).
>>>> I guess an alternative would be to use a new view type altogether (like
>>>> d3d does).
>>>> I admit I don't quite get how the same stuff is done with d3d11 (as we
>>>> should have an interface which works for that as well). It looks like
>>>> what's called shader resource in gallium (as in set_shader_resources) is
>>>> really UAVs in d3d11 (though I'm not quite sure how these are actually
>>>> set in d3d11 in the ddi - at the api level these are interestingly
>>>> enough set together with render targets
>>>> (OMSetRenderTargetsAndUnorderedAccessViews()) though the parameters are
>>>> all separate).
>>>> These atomics here more look like the structured buffers which are also
>>>> set the same way (maybe?), at least there's mention of append/consume
>>>> buffers too there.
>>>>
>>>> Roland
>>>>
>>>>
>>>>
>>>> Am 06.01.2015 um 16:27 schrieb Marek Olšák:
>>>>> Using set_shader_resources is preferable. I'd rather it used
>>>>> pipe_sampler_view, not pipe_surface.
>>>>>
>>>>> GL has a lot of shader resource types though:
>>>>> - uniform buffers (load only)
>>>>> - textures and texture buffers (sample+load only)
>>>>> - storage buffers (load+store)
>>>>> - atomic counter buffers (atomic only)
>>>>> - images (load+store+atomic)
>>>>>
>>>>> Hardware resource categories on r600:
>>>>> - textures and read-only buffers (sample+load only)
>>>>> - constant buffers (load only)
>>>>> - writable buffers and images (load+store+atomic)
>>>>>
>>>>> Hardware resource categories on radeonsi:
>>>>> - none, everything is considered a generic shader resource and
>>>>> supports load+store+atomic+sample
>>>>>
>>>>> Thus, it is preferable to use set_shader_resources for all writable
>>>>> resources and keep the current interfaces for sampler views and
>>>>> constant buffers intact.
>>>>>
>>>>> Marek
>>>>>
>>>>>
>>>>> On Tue, Jan 6, 2015 at 2:54 PM, Jose Fonseca <jfonseca at vmware.com> wrote:
>>>>>> Do we really need a new pipe_context::set_counter_buffer method? Shouldn't
>>>>>> this case be covered by pipe_context::set_shader_resources ?
>>>>>>
>>>>>> If we really need new method, I'd like we have better names for them, so we
>>>>>> can clearly distinguish them.
>>>>>>
>>>>>> IIUC GL_ARB_shader_atomic_counters correctly, this roughly matches D3D11s
>>>>>> "unordered access views" [1], though D3D11's UAVs can by typed [2], or raw
>>>>>> [3].
>>>>>>
>>>>>> Also, are counter buffers in user memory really supported?  I can't spot any
>>>>>> mention of that in GL_ARB_shader_atomic_counters.
>>>>>>
>>>>>> I think that rather than mimicking pipe_constant_buffer, this feature should
>>>>>> more closely to sampler views.
>>>>>>
>>>>>>
>>>>>> I confess I'm not familiar with counter buffers / UAVs, but I think this
>>>>>> needs a bit more thought to avoid being completely redone in the medium
>>>>>> term.
>>>>>>
>>>>>>
>>>>>> Jose
>>>>>>
>>>>>>
>>>>>> [1]
>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__msdn.microsoft.com_en-2Dgb_library_windows_desktop_ff476335.aspx-23Unordered-5FAccess&d=AwIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=Vjtt0vs_iqoI31UfJxBl7yv9I2FeiaeAYgMTLKRBc_I&m=UKHfRUDlIPUSvsUpW3toE2gMpzd1CNUNRIK4CjGrCHo&s=qMm6xJyygPBy-qluPFLHmzH_39o-dSlbG87meenKyq8&e=
>>>>>> [2] https://urldefense.proofpoint.com/v2/url?u=http-3A__msdn.microsoft.com_en-2Dgb_library_windows_desktop_ff476258.aspx&d=AwIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=Vjtt0vs_iqoI31UfJxBl7yv9I2FeiaeAYgMTLKRBc_I&m=UKHfRUDlIPUSvsUpW3toE2gMpzd1CNUNRIK4CjGrCHo&s=f2PAAZTT1Eu1wCjexvk_Hx7otgD3wAOz_yFMUN583UM&e=
>>>>>> [3]
>>>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__msdn.microsoft.com_en-2Dgb_library_windows_desktop_ff476900.aspx-23Raw-5FBuffer-5FViews&d=AwIGaQ&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=Vjtt0vs_iqoI31UfJxBl7yv9I2FeiaeAYgMTLKRBc_I&m=UKHfRUDlIPUSvsUpW3toE2gMpzd1CNUNRIK4CjGrCHo&s=CcRwntJiBsA-k0qo9UAxZrLbluEyp3huZlvFtJCJNms&e=
>>>>>>
>>>>>>
>>>>>> On 04/01/15 21:44, adityaatluri wrote:
>>>>>>>
>>>>>>> ---
>>>>>>>   src/gallium/include/pipe/p_context.h |  5 +++++
>>>>>>>   src/gallium/include/pipe/p_defines.h |  7 ++++++-
>>>>>>>   src/gallium/include/pipe/p_state.h   | 10 ++++++++++
>>>>>>>   3 files changed, 21 insertions(+), 1 deletion(-)
>>>>>>>
>>>>>>> diff --git a/src/gallium/include/pipe/p_context.h
>>>>>>> b/src/gallium/include/pipe/p_context.h
>>>>>>> index af5674f..bf3be31 100644
>>>>>>> --- a/src/gallium/include/pipe/p_context.h
>>>>>>> +++ b/src/gallium/include/pipe/p_context.h
>>>>>>> @@ -44,6 +44,7 @@ struct pipe_blit_info;
>>>>>>>   struct pipe_box;
>>>>>>>   struct pipe_clip_state;
>>>>>>>   struct pipe_constant_buffer;
>>>>>>> +struct pipe_counter_buffer;
>>>>>>>   struct pipe_depth_stencil_alpha_state;
>>>>>>>   struct pipe_draw_info;
>>>>>>>   struct pipe_fence_handle;
>>>>>>> @@ -201,6 +202,10 @@ struct pipe_context {
>>>>>>>                                   uint shader, uint index,
>>>>>>>                                   struct pipe_constant_buffer *buf );
>>>>>>>
>>>>>>> +   void (*set_counter_buffer)( struct pipe_context *,
>>>>>>> +                               uint shader, uint index,
>>>>>>> +                               struct pipe_counter_buffer *buf );
>>>>>>> +
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>>      void (*set_framebuffer_state)( struct pipe_context *,
>>>>>>>                                     const struct pipe_framebuffer_state *
>>>>>>> );
>>>>>>>
>>>>>>> diff --git a/src/gallium/include/pipe/p_defines.h
>>>>>>> b/src/gallium/include/pipe/p_defines.h
>>>>>>> index 8c4e415..717ab6a 100644
>>>>>>> --- a/src/gallium/include/pipe/p_defines.h
>>>>>>> +++ b/src/gallium/include/pipe/p_defines.h
>>>>>>> @@ -341,6 +341,7 @@ enum pipe_flush_flags {
>>>>>>>   #define PIPE_BIND_VERTEX_BUFFER        (1 << 4) /* set_vertex_buffers */
>>>>>>>   #define PIPE_BIND_INDEX_BUFFER         (1 << 5) /* draw_elements */
>>>>>>>   #define PIPE_BIND_CONSTANT_BUFFER      (1 << 6) /* set_constant_buffer
>>>>>>> */
>>>>>>> +#define PIPE_BIND_COUNTER_BUFFER       (1 << 7) /* set_counter_buffer */
>>>>>>>   #define PIPE_BIND_DISPLAY_TARGET       (1 << 8) /* flush_front_buffer */
>>>>>>>   #define PIPE_BIND_TRANSFER_WRITE       (1 << 9) /* transfer_map */
>>>>>>>   #define PIPE_BIND_TRANSFER_READ        (1 << 10) /* transfer_map */
>>>>>>> @@ -572,6 +573,8 @@ enum pipe_cap {
>>>>>>>      PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE = 109,
>>>>>>>      PIPE_CAP_SAMPLER_VIEW_TARGET = 110,
>>>>>>>      PIPE_CAP_CLIP_HALFZ = 111,
>>>>>>> +   PIPE_CAP_USER_COUNTER_BUFFERS = 112,
>>>>>>> +   PIPE_CAP_COUNTER_BUFFER_OFFSET_ALIGNMENT = 113,
>>>>>>>   };
>>>>>>>
>>>>>>>   #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0)
>>>>>>> @@ -631,7 +634,9 @@ enum pipe_shader_cap
>>>>>>>      PIPE_SHADER_CAP_PREFERRED_IR,
>>>>>>>      PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED,
>>>>>>>      PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS,
>>>>>>> -   PIPE_SHADER_CAP_DOUBLES
>>>>>>> +   PIPE_SHADER_CAP_DOUBLES,
>>>>>>> +   PIPE_SHADER_CAP_MAX_COUNTER_BUFFER_SIZE,
>>>>>>> +   PIPE_SHADER_CAP_MAX_COUNTER_BUFFERS
>>>>>>>   };
>>>>>>>
>>>>>>>   /**
>>>>>>> diff --git a/src/gallium/include/pipe/p_state.h
>>>>>>> b/src/gallium/include/pipe/p_state.h
>>>>>>> index 43bc48b..49fae5d 100644
>>>>>>> --- a/src/gallium/include/pipe/p_state.h
>>>>>>> +++ b/src/gallium/include/pipe/p_state.h
>>>>>>> @@ -57,6 +57,7 @@ extern "C" {
>>>>>>>   #define PIPE_MAX_CLIP_PLANES       8
>>>>>>>   #define PIPE_MAX_COLOR_BUFS        8
>>>>>>>   #define PIPE_MAX_CONSTANT_BUFFERS 32
>>>>>>> +#define PIPE_MAX_COUNTER_BUFFERS  32
>>>>>>>   #define PIPE_MAX_SAMPLERS         16
>>>>>>>   #define PIPE_MAX_SHADER_INPUTS    32
>>>>>>>   #define PIPE_MAX_SHADER_OUTPUTS   48 /* 32 GENERICs + POS, PSIZE, FOG,
>>>>>>> etc. */
>>>>>>> @@ -462,6 +463,15 @@ struct pipe_constant_buffer {
>>>>>>>      const void *user_buffer;  /**< pointer to a user buffer if buffer ==
>>>>>>> NULL */
>>>>>>>   };
>>>>>>>
>>>>>>> +/**
>>>>>>> + * A Counter buffer. A new buffer is set everytime a variable with
>>>>>>> + * atomic_uint is defined.
>>>>>>> + */
>>>>>>> +struct pipe_counter_buffer{
>>>>>>> +   struct pipe_resource *buffer; /**< The actual buffer */
>>>>>>> +   unsigned buffer_offset; /**< The offset to start of data in buffer in
>>>>>>> bytes */
>>>>>>> +   const void *user_buffer; /**< The buffer which is created by the
>>>>>>> compiler */
>>>>>>> +};
>>>>>>>
>>>>>>>   /**
>>>>>>>    * A stream output target. The structure specifies the range vertices
>>>>>>> can
>>>>>>>
>>>>>>
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