[Mesa-dev] [PATCH 09/41] main: Removed trailing whitespace in texstate.c.
Anuj Phogat
anuj.phogat at gmail.com
Tue Jan 6 11:35:46 PST 2015
I think you can squash all the patches fixing the white space issues.
Patch 09/41, 36/41 and 37/41.
On Mon, Dec 15, 2014 at 5:22 PM, Laura Ekstrand <laura at jlekstrand.net> wrote:
> ---
> src/mesa/main/texstate.c | 18 +++++++++---------
> 1 file changed, 9 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index e0f0852..36eefa6 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -22,7 +22,7 @@
> * OTHER DEALINGS IN THE SOFTWARE.
> */
>
> -/**
> +/**
> * \file texstate.c
> *
> * Texture state handling.
> @@ -153,7 +153,7 @@ _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit )
> /**
> * Convert "classic" texture environment to ARB_texture_env_combine style
> * environments.
> - *
> + *
> * \param state texture_env_combine state vector to be filled-in.
> * \param mode Classic texture environment mode (i.e., \c GL_REPLACE,
> * \c GL_BLEND, \c GL_DECAL, etc.).
> @@ -186,7 +186,7 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state,
> case GL_YCBCR_MESA:
> state->SourceA[0] = GL_PREVIOUS;
> break;
> -
> +
> default:
> _mesa_problem(NULL,
> "Invalid texBaseFormat 0x%x in calculate_derived_texenv",
> @@ -203,7 +203,7 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state,
> mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode;
> mode_a = mode;
> break;
> -
> +
> case GL_DECAL:
> mode_rgb = GL_INTERPOLATE;
> mode_a = GL_REPLACE;
> @@ -272,7 +272,7 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state,
> mode);
> return;
> }
> -
> +
> state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS)
> ? mode_rgb : GL_REPLACE;
> state->ModeA = (state->SourceA[0] != GL_PREVIOUS)
> @@ -769,11 +769,11 @@ _mesa_update_texture( struct gl_context *ctx, GLuint new_state )
>
> /**
> * Allocate the proxy textures for the given context.
> - *
> + *
> * \param ctx the context to allocate proxies for.
> - *
> + *
> * \return GL_TRUE on success, or GL_FALSE on failure
> - *
> + *
> * If run out of memory part way through the allocations, clean up and return
> * GL_FALSE.
> */
> @@ -944,7 +944,7 @@ _mesa_free_texture_data(struct gl_context *ctx)
>
> /**
> * Update the default texture objects in the given context to reference those
> - * specified in the shared state and release those referencing the old
> + * specified in the shared state and release those referencing the old
> * shared state.
> */
> void
> --
> 2.1.0
>
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