[Mesa-dev] [PATCH 2/2] st/wgl: Ignore ulVersion in DrvValidateVersion.
Brian Paul
brianp at vmware.com
Thu Jan 8 08:57:55 PST 2015
On 01/08/2015 09:41 AM, Jose Fonseca wrote:
> From: José Fonseca <jfonseca at vmware.com>
>
> We never used ulVersion for proper version checks.
>
> Most 3rd party drivers use version 1, but recently NVIDIA OpenGL driver
> started using a version number 1,
What version did they use before, zero?
> so the handy trick of renaming Mesa's
> ICDs as nvoglv32.dll on Windows machines with NVIDIA hardware for quick
> testing of Mesa software renderers stopped working.
> ---
> src/gallium/state_trackers/wgl/stw_device.c | 11 +++++++++--
> 1 file changed, 9 insertions(+), 2 deletions(-)
>
> diff --git a/src/gallium/state_trackers/wgl/stw_device.c b/src/gallium/state_trackers/wgl/stw_device.c
> index 025dbdc..4562355 100644
> --- a/src/gallium/state_trackers/wgl/stw_device.c
> +++ b/src/gallium/state_trackers/wgl/stw_device.c
> @@ -213,6 +213,13 @@ BOOL APIENTRY
> DrvValidateVersion(
> ULONG ulVersion )
> {
> - /* TODO: get the expected version from the winsys */
> - return ulVersion == 1;
> + /* ulVersion is the version reported by the KMD:
> + * - via D3DKMTQueryAdapterInfo(KMTQAITYPE_UMOPENGLINFO) on WDDM,
> + * - or ExtEscape on XPDM and can be used to ensure the KMD and OpenGL ICD
> + * versions match.
> + *
> + * We should get the expected version number from the winsys, but for now
> + * ignore it. */
Can you put the closing */ on the next line?
> + (void)ulVersion;
> + return TRUE;
> }
>
Reviewed-by: Brian Paul <brianp at vmware.com>
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