[Mesa-dev] [PATCH 12/53] st/nine: NineBaseTexture9: update sampler view creation
Axel Davy
axel.davy at ens.fr
Sat Jan 10 02:34:44 PST 2015
On 07/01/2015 18:16, Ilia Mirkin wrote :
> On Wed, Jan 7, 2015 at 11:36 AM, Axel Davy <axel.davy at ens.fr> wrote:
>> While previous code was having the correct behaviour in general,
>> this new code is more readable (without checking all gallium formats
>> manually) and has a more defined behaviour for depth stencil resources.
>>
>> Reviewed-by: David Heidelberg <david at ixit.cz>
>> Signed-off-by: Axel Davy <axel.davy at ens.fr>
>> Cc: "10.4" <mesa-stable at lists.freedesktop.org>
>> ---
>> src/gallium/state_trackers/nine/basetexture9.c | 39 +++++++++++++++++---------
>> 1 file changed, 26 insertions(+), 13 deletions(-)
>>
>> diff --git a/src/gallium/state_trackers/nine/basetexture9.c b/src/gallium/state_trackers/nine/basetexture9.c
>> index af4778b..fb5a61a 100644
>> --- a/src/gallium/state_trackers/nine/basetexture9.c
>> +++ b/src/gallium/state_trackers/nine/basetexture9.c
>> @@ -436,6 +436,10 @@ NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
>> return D3D_OK;
>> }
>>
>> +#define SWIZZLE_TO_REPLACE(s) (s == UTIL_FORMAT_SWIZZLE_0 || \
>> + s == UTIL_FORMAT_SWIZZLE_1 || \
>> + s == UTIL_FORMAT_SWIZZLE_NONE)
>> +
>> HRESULT
>> NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
>> const int sRGB )
>> @@ -444,6 +448,7 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
>> struct pipe_context *pipe = This->pipe;
>> struct pipe_resource *resource = This->base.resource;
>> struct pipe_sampler_view templ;
>> + unsigned i;
>> uint8_t swizzle[4];
>>
>> DBG("This=%p sRGB=%d\n", This, sRGB);
>> @@ -463,20 +468,28 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
>> swizzle[3] = PIPE_SWIZZLE_ALPHA;
>> desc = util_format_description(resource->format);
>> if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
>> - /* ZZZ1 -> 0Z01 (see end of docs/source/tgsi.rst)
>> - * XXX: but it's wrong
>> - swizzle[0] = PIPE_SWIZZLE_ZERO;
>> - swizzle[2] = PIPE_SWIZZLE_ZERO; */
>> - } else
>> - if (desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
>> - desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) {
>> - /* R001/RG01 -> R111/RG11 */
>> - if (desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0)
>> - swizzle[1] = PIPE_SWIZZLE_ONE;
>> - if (desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0)
>> - swizzle[2] = PIPE_SWIZZLE_ONE;
>> + /* msdn doc says default values are R = B = 0.0,
>> + * A = 1.0. This implictly indicates the green channel
>> + * is always filled with content. However games seem to
>> + * look for depth in the r channel, like gallium does.
>> + * Moreover it's what dx10 states. In addition, some documentation
>> + * seems to indicate depth is the only thing given for depth-stencil
>> + * formats. Thus reword the spec by: R should contain the depth.
>> + * R, G and B default values are 0.0, while A default value is 1.0 */
>> + if (SWIZZLE_TO_REPLACE(desc->swizzle[0]))
>> + swizzle[0] = PIPE_SWIZZLE_ZERO;
>> + swizzle[1] = PIPE_SWIZZLE_ZERO;
>> + swizzle[2] = PIPE_SWIZZLE_ZERO;
>> + swizzle[3] = PIPE_SWIZZLE_ONE;
>> + } else if (resource->format != PIPE_FORMAT_A8_UNORM) {
> Not sure what all the formats supported are, but take a look at
> util_format_is_alpha -- it's a more fool-proof check of an alpha-only
> format. However perhaps A8_UNORM is the only possible alpha-only
> format, in which case this is fine as-is.
Yes it is
>
>> + /* A8 is the only exception that should have 0.0 as default values
>> + * for RGB. It is already what gallium does. All the other ones
>> + * should have 1.0 for non-defined values */
>> + for (i = 0; i < 4; i++) {
>> + if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
>> + swizzle[i] = PIPE_SWIZZLE_ONE;
>> + }
>> }
>> - /* but 000A remains unchanged */
>>
>> templ.format = sRGB ? util_format_srgb(resource->format) : resource->format;
>> templ.u.tex.first_layer = 0;
>> --
>> 2.1.3
>>
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