[Mesa-dev] [PATCH 12/53] st/nine: NineBaseTexture9: update sampler view creation
Axel Davy
axel.davy at ens.fr
Sun Jan 18 12:47:42 PST 2015
Looks like for ZS buffers the rule is wrong.
There's only 3 formats that can be sampled (other formats are for shadow
mapping),
there are DF16, DF24 and INTZ.
Apparently the rule described (r= depth, g=b=0, a=1) is true for DF16
and DF24,
but INTZ should be (r=g=b=depth, a=1). Tested on Win.
I'm going to update the patch.
On 07/01/2015 17:36, Axel Davy wrote :
> While previous code was having the correct behaviour in general,
> this new code is more readable (without checking all gallium formats
> manually) and has a more defined behaviour for depth stencil resources.
>
> Reviewed-by: David Heidelberg <david at ixit.cz>
> Signed-off-by: Axel Davy <axel.davy at ens.fr>
> Cc: "10.4" <mesa-stable at lists.freedesktop.org>
> ---
> src/gallium/state_trackers/nine/basetexture9.c | 39 +++++++++++++++++---------
> 1 file changed, 26 insertions(+), 13 deletions(-)
>
> diff --git a/src/gallium/state_trackers/nine/basetexture9.c b/src/gallium/state_trackers/nine/basetexture9.c
> index af4778b..fb5a61a 100644
> --- a/src/gallium/state_trackers/nine/basetexture9.c
> +++ b/src/gallium/state_trackers/nine/basetexture9.c
> @@ -436,6 +436,10 @@ NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
> return D3D_OK;
> }
>
> +#define SWIZZLE_TO_REPLACE(s) (s == UTIL_FORMAT_SWIZZLE_0 || \
> + s == UTIL_FORMAT_SWIZZLE_1 || \
> + s == UTIL_FORMAT_SWIZZLE_NONE)
> +
> HRESULT
> NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
> const int sRGB )
> @@ -444,6 +448,7 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
> struct pipe_context *pipe = This->pipe;
> struct pipe_resource *resource = This->base.resource;
> struct pipe_sampler_view templ;
> + unsigned i;
> uint8_t swizzle[4];
>
> DBG("This=%p sRGB=%d\n", This, sRGB);
> @@ -463,20 +468,28 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
> swizzle[3] = PIPE_SWIZZLE_ALPHA;
> desc = util_format_description(resource->format);
> if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
> - /* ZZZ1 -> 0Z01 (see end of docs/source/tgsi.rst)
> - * XXX: but it's wrong
> - swizzle[0] = PIPE_SWIZZLE_ZERO;
> - swizzle[2] = PIPE_SWIZZLE_ZERO; */
> - } else
> - if (desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
> - desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) {
> - /* R001/RG01 -> R111/RG11 */
> - if (desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0)
> - swizzle[1] = PIPE_SWIZZLE_ONE;
> - if (desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0)
> - swizzle[2] = PIPE_SWIZZLE_ONE;
> + /* msdn doc says default values are R = B = 0.0,
> + * A = 1.0. This implictly indicates the green channel
> + * is always filled with content. However games seem to
> + * look for depth in the r channel, like gallium does.
> + * Moreover it's what dx10 states. In addition, some documentation
> + * seems to indicate depth is the only thing given for depth-stencil
> + * formats. Thus reword the spec by: R should contain the depth.
> + * R, G and B default values are 0.0, while A default value is 1.0 */
> + if (SWIZZLE_TO_REPLACE(desc->swizzle[0]))
> + swizzle[0] = PIPE_SWIZZLE_ZERO;
> + swizzle[1] = PIPE_SWIZZLE_ZERO;
> + swizzle[2] = PIPE_SWIZZLE_ZERO;
> + swizzle[3] = PIPE_SWIZZLE_ONE;
> + } else if (resource->format != PIPE_FORMAT_A8_UNORM) {
> + /* A8 is the only exception that should have 0.0 as default values
> + * for RGB. It is already what gallium does. All the other ones
> + * should have 1.0 for non-defined values */
> + for (i = 0; i < 4; i++) {
> + if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
> + swizzle[i] = PIPE_SWIZZLE_ONE;
> + }
> }
> - /* but 000A remains unchanged */
>
> templ.format = sRGB ? util_format_srgb(resource->format) : resource->format;
> templ.u.tex.first_layer = 0;
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