[Mesa-dev] [PATCH 12/53] st/nine: NineBaseTexture9: update sampler view creation

Axel Davy axel.davy at ens.fr
Sun Jan 18 12:47:42 PST 2015


Looks like for ZS buffers the rule is wrong.

There's only 3 formats that can be sampled (other formats are for shadow 
mapping),
there are DF16, DF24 and INTZ.

Apparently the rule described (r= depth, g=b=0, a=1) is true for DF16 
and DF24,
but INTZ should be (r=g=b=depth, a=1). Tested on Win.

I'm going to update the patch.

On 07/01/2015 17:36, Axel Davy wrote :
> While previous code was having the correct behaviour in general,
> this new code is more readable (without checking all gallium formats
> manually) and has a more defined behaviour for depth stencil resources.
>
> Reviewed-by: David Heidelberg <david at ixit.cz>
> Signed-off-by: Axel Davy <axel.davy at ens.fr>
> Cc: "10.4" <mesa-stable at lists.freedesktop.org>
> ---
>   src/gallium/state_trackers/nine/basetexture9.c | 39 +++++++++++++++++---------
>   1 file changed, 26 insertions(+), 13 deletions(-)
>
> diff --git a/src/gallium/state_trackers/nine/basetexture9.c b/src/gallium/state_trackers/nine/basetexture9.c
> index af4778b..fb5a61a 100644
> --- a/src/gallium/state_trackers/nine/basetexture9.c
> +++ b/src/gallium/state_trackers/nine/basetexture9.c
> @@ -436,6 +436,10 @@ NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
>       return D3D_OK;
>   }
>   
> +#define SWIZZLE_TO_REPLACE(s) (s == UTIL_FORMAT_SWIZZLE_0 || \
> +                               s == UTIL_FORMAT_SWIZZLE_1 || \
> +                               s == UTIL_FORMAT_SWIZZLE_NONE)
> +
>   HRESULT
>   NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
>                                       const int sRGB )
> @@ -444,6 +448,7 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
>       struct pipe_context *pipe = This->pipe;
>       struct pipe_resource *resource = This->base.resource;
>       struct pipe_sampler_view templ;
> +    unsigned i;
>       uint8_t swizzle[4];
>   
>       DBG("This=%p sRGB=%d\n", This, sRGB);
> @@ -463,20 +468,28 @@ NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
>       swizzle[3] = PIPE_SWIZZLE_ALPHA;
>       desc = util_format_description(resource->format);
>       if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
> -        /* ZZZ1 -> 0Z01 (see end of docs/source/tgsi.rst)
> -         * XXX: but it's wrong
> -        swizzle[0] = PIPE_SWIZZLE_ZERO;
> -        swizzle[2] = PIPE_SWIZZLE_ZERO; */
> -    } else
> -    if (desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_X &&
> -        desc->swizzle[3] == UTIL_FORMAT_SWIZZLE_1) {
> -        /* R001/RG01 -> R111/RG11 */
> -        if (desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0)
> -            swizzle[1] = PIPE_SWIZZLE_ONE;
> -        if (desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0)
> -            swizzle[2] = PIPE_SWIZZLE_ONE;
> +        /* msdn doc says default values are R = B = 0.0,
> +         * A = 1.0. This implictly indicates the green channel
> +         * is always filled with content. However games seem to
> +         * look for depth in the r channel, like gallium does.
> +         * Moreover it's what dx10 states. In addition, some documentation
> +         * seems to indicate depth is the only thing given for depth-stencil
> +         * formats. Thus reword the spec by: R should contain the depth.
> +         * R, G and B default values are 0.0, while A default value is 1.0 */
> +        if (SWIZZLE_TO_REPLACE(desc->swizzle[0]))
> +            swizzle[0] = PIPE_SWIZZLE_ZERO;
> +        swizzle[1] = PIPE_SWIZZLE_ZERO;
> +        swizzle[2] = PIPE_SWIZZLE_ZERO;
> +        swizzle[3] = PIPE_SWIZZLE_ONE;
> +    } else if (resource->format != PIPE_FORMAT_A8_UNORM) {
> +        /* A8 is the only exception that should have 0.0 as default values
> +         * for RGB. It is already what gallium does. All the other ones
> +         * should have 1.0 for non-defined values */
> +        for (i = 0; i < 4; i++) {
> +            if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
> +                swizzle[i] = PIPE_SWIZZLE_ONE;
> +        }
>       }
> -    /* but 000A remains unchanged */
>   
>       templ.format = sRGB ? util_format_srgb(resource->format) : resource->format;
>       templ.u.tex.first_layer = 0;



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