[Mesa-dev] [PATCH 5/5] radeonsi: Enable VGPR spilling for all shader types v2
Michel Dänzer
michel at daenzer.net
Thu Jan 15 18:44:36 PST 2015
On 16.01.2015 09:48, Tom Stellard wrote:
> - Use context global scratch buffers, one for each shader type.
AFAICT the code actually uses a single buffer for all shader types. As
we discussed before, that needs to be fixed.
> @@ -208,9 +208,15 @@ void radeon_shader_binary_free_relocs(struct radeon_shader_reloc *relocs,
> FREE(relocs);
> }
>
> -void radeon_shader_binary_free_members(struct radeon_shader_binary *binary) {
> +void radeon_shader_binary_free_members(struct radeon_shader_binary *binary,
> + unsigned free_relocs)
> +{
> FREE(binary->code);
> FREE(binary->config);
> FREE(binary->rodata);
> - radeon_shader_binary_free_relocs(binary->relocs, binary->reloc_count);
> +
> + if (free_relocs) {
> + radeon_shader_binary_free_relocs(binary->relocs,
> + binary->reloc_count);
> + }
> }
Looks like this and related changes should be in patch 2.
> @@ -55,6 +56,7 @@ static void si_destroy_context(struct pipe_context *context)
> if (sctx->dummy_pixel_shader) {
> sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
> }
> +
> sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush);
> sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve);
> sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress);
Please eliminate whitespace-only hunks like this one.
Apart from the parts which should be moved to patch 2, the other patches
of the series look good to me.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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