[Mesa-dev] [PATCH v2] glsl: GLSL ES identifiers cannot exceed 1024 characters
Iago Toral Quiroga
itoral at igalia.com
Tue Jan 20 08:07:13 PST 2015
v2 (Ian Romanick)
- Move the check to the lexer before rallocing a copy of the large string.
Fixes the following 2 dEQP tests:
dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_vertex
dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_fragment
---
src/glsl/glsl_lexer.ll | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
index 57c46be..48ba463 100644
--- a/src/glsl/glsl_lexer.ll
+++ b/src/glsl/glsl_lexer.ll
@@ -544,7 +544,13 @@ subroutine KEYWORD(0, 300, 0, 0, SUBROUTINE);
[_a-zA-Z][_a-zA-Z0-9]* {
struct _mesa_glsl_parse_state *state = yyextra;
void *ctx = state;
- yylval->identifier = ralloc_strdup(ctx, yytext);
+ if (state->es_shader && strlen(yytext) > 1024) {
+ _mesa_glsl_error(yylloc, state,
+ "Identifier `%s' exceeds 1024 characters",
+ yytext);
+ } else {
+ yylval->identifier = ralloc_strdup(ctx, yytext);
+ }
return classify_identifier(state, yytext);
}
--
1.9.1
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