[Mesa-dev] [PATCH v2] glsl: GLSL ES identifiers cannot exceed 1024 characters
Iago Toral
itoral at igalia.com
Sun Jan 25 23:53:15 PST 2015
Ian, does this version get your R-b?
On Tue, 2015-01-20 at 17:07 +0100, Iago Toral Quiroga wrote:
> v2 (Ian Romanick)
> - Move the check to the lexer before rallocing a copy of the large string.
>
> Fixes the following 2 dEQP tests:
> dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_vertex
> dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_fragment
> ---
> src/glsl/glsl_lexer.ll | 8 +++++++-
> 1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll
> index 57c46be..48ba463 100644
> --- a/src/glsl/glsl_lexer.ll
> +++ b/src/glsl/glsl_lexer.ll
> @@ -544,7 +544,13 @@ subroutine KEYWORD(0, 300, 0, 0, SUBROUTINE);
> [_a-zA-Z][_a-zA-Z0-9]* {
> struct _mesa_glsl_parse_state *state = yyextra;
> void *ctx = state;
> - yylval->identifier = ralloc_strdup(ctx, yytext);
> + if (state->es_shader && strlen(yytext) > 1024) {
> + _mesa_glsl_error(yylloc, state,
> + "Identifier `%s' exceeds 1024 characters",
> + yytext);
> + } else {
> + yylval->identifier = ralloc_strdup(ctx, yytext);
> + }
> return classify_identifier(state, yytext);
> }
>
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