[Mesa-dev] [PATCH 1/3] Mesa: Add support for GL_OES_texture_*float* extensions.

Tapani Pälli tapani.palli at intel.com
Mon Jan 26 23:30:12 PST 2015



On 01/08/2015 06:30 AM, Kalyan Kondapally wrote:
> This patch series adds support for following GLES2 Texture Float extensions:
> 1)GL_OES_texture_float,
> 2)GL_OES_texture_half_float,
> 3)GL_OES_texture_float_linear,
> 4)GL_OES_texture_half_float_linear.
>
> This patch adds basic infrastructure and needed boolean flags to advertise
> support for these extensions, by default the support is disabled. Next patch
> in the series introduces support for HALF_FLOAT_OES token.
>
> Signed-off-by: Kevin Rogovin <kevin.rogovin at intel.com>
> Signed-off-by: Kalyan Kondapally <kalyan.kondapally at intel.com>
> ---
>   src/mesa/main/extensions.c |  4 +++
>   src/mesa/main/mtypes.h     |  6 +++++
>   src/mesa/main/teximage.c   | 64 ++++++++++++++++++++++++++++++++++++++++++++++
>   src/mesa/main/texobj.c     | 58 +++++++++++++++++++++++++++++++++++++++++
>   4 files changed, 132 insertions(+)
>
> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
> index 0df04c2..6833fcf 100644
> --- a/src/mesa/main/extensions.c
> +++ b/src/mesa/main/extensions.c
> @@ -314,6 +314,10 @@ static const struct extension extension_table[] = {
>      { "GL_OES_texture_3D",                          o(EXT_texture3D),                                      ES2, 2005 },
>      { "GL_OES_texture_cube_map",                    o(ARB_texture_cube_map),                         ES1,       2007 },
>      { "GL_OES_texture_env_crossbar",                o(ARB_texture_env_crossbar),                     ES1,       2005 },
> +   { "GL_OES_texture_float",                       o(OES_texture_float),                                  ES2, 2005 },
> +   { "GL_OES_texture_float_linear",                o(OES_texture_float_linear),                           ES2, 2005 },
> +   { "GL_OES_texture_half_float",                  o(OES_texture_half_float),                             ES2, 2005 },
> +   { "GL_OES_texture_half_float_linear",           o(OES_texture_half_float_linear),                      ES2, 2005 },
>      { "GL_OES_texture_mirrored_repeat",             o(dummy_true),                                   ES1,       2005 },
>      { "GL_OES_texture_npot",                        o(ARB_texture_non_power_of_two),                 ES1 | ES2, 2005 },
>      { "GL_OES_vertex_array_object",                 o(dummy_true),                                   ES1 | ES2, 2010 },
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index b95dfb9..8553a6c 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1220,6 +1220,8 @@ struct gl_texture_object
>      GLboolean Purgeable;        /**< Is the buffer purgeable under memory
>                                       pressure? */
>      GLboolean Immutable;        /**< GL_ARB_texture_storage */
> +   GLboolean _IsFloat;         /**< GL_OES_float_texture */
> +   GLboolean _IsHalfFloat;     /**< GL_OES_half_float_texture */
>
>      GLuint MinLevel;            /**< GL_ARB_texture_view */
>      GLuint MinLayer;            /**< GL_ARB_texture_view */
> @@ -3858,6 +3860,10 @@ struct gl_extensions
>      GLboolean OES_draw_texture;
>      GLboolean OES_depth_texture_cube_map;
>      GLboolean OES_EGL_image_external;
> +   GLboolean OES_texture_float;
> +   GLboolean OES_texture_half_float;
> +   GLboolean OES_texture_float_linear;
> +   GLboolean OES_texture_half_float_linear;
>      GLboolean OES_compressed_ETC1_RGB8_texture;
>      GLboolean extension_sentinel;
>      /** The extension string */
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 916a389..45ffc95 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -62,7 +62,58 @@
>    */
>   #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
>
> +/**
> + * Returns a corresponding internal floating point format for a given base
> + * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
> + * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
> + * needs to be a 16 bit component.
> + *
> + * For example, given base format GL_RGBA, type GL_Float return GL_RGBA32F_ARB.
> + */
> +static GLenum
> +adjust_for_oes_float_texture(GLenum format, GLenum type)
> +{
> +   switch (type) {
> +   case GL_FLOAT:
> +      switch (format) {
> +      case GL_RGBA:
> +         return GL_RGBA32F;
> +      case GL_RGB:
> +         return GL_RGB32F;
> +      case GL_ALPHA:
> +         return GL_ALPHA32F_ARB;
> +      case GL_LUMINANCE:
> +         return GL_LUMINANCE32F_ARB;
> +      case GL_LUMINANCE_ALPHA:
> +         return GL_LUMINANCE_ALPHA32F_ARB;
> +      default:
> +         break;
> +      }
> +      break;
>
> +   case GL_HALF_FLOAT_OES:
> +      switch (format) {
> +      case GL_RGBA:
> +         return GL_RGBA16F;
> +      case GL_RGB:
> +         return GL_RGB16F;
> +      case GL_ALPHA:
> +         return GL_ALPHA16F_ARB;
> +      case GL_LUMINANCE:
> +         return GL_LUMINANCE16F_ARB;
> +      case GL_LUMINANCE_ALPHA:
> +         return GL_LUMINANCE_ALPHA16F_ARB;
> +      default:
> +         break;
> +      }
> +      break;
> +
> +   default:
> +      break;
> +   }
> +
> +   return format;
> +}
>
>   /**
>    * Return the simple base format for a given internal texture format.
> @@ -3237,6 +3288,19 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
>         texFormat = _mesa_glenum_to_compressed_format(internalFormat);
>      }
>      else {
> +      /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
> +       * internal floating point format for the given base format.
> +       */
> +      if (_mesa_is_gles(ctx) && format == internalFormat) {
> +         if (type == GL_FLOAT) {
> +            texObj->_IsFloat = GL_TRUE;
> +         } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
> +            texObj->_IsHalfFloat = GL_TRUE;
> +         }
> +
> +         internalFormat = adjust_for_oes_float_texture(format, type);
> +      }
> +
>         texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
>                                                 internalFormat, format, type);
>      }
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index d199bd7..da06582 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -49,6 +49,54 @@
>   /** \name Internal functions */
>   /*@{*/
>
> +/**
> + * This function checks for all valid combinations of Min and Mag filters for
> + * Float types, when extensions like OES_texture_float and
> + * OES_texture_float_linear are supported. OES_texture_float mentions support
> + * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification filters.
> + * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
> + * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
> + * OES_texture_float_linear is supported.
> + *
> + * Returns true in case the filter is valid for given Float type else false.
> + */
> +static bool
> +valid_filter_for_float(const struct gl_context *ctx,
> +                       const struct gl_texture_object *obj) {
> +   ASSERT(_mesa_is_gles(ctx));
> +   switch (obj->Sampler.MagFilter) {
> +   case GL_LINEAR:
> +      if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
> +         return false;
> +      } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
> +         return false;
> +      }
> +   case GL_NEAREST:
> +   case GL_NEAREST_MIPMAP_NEAREST:
> +      break;
> +   default:
> +      unreachable("Invalid mag filter");
> +   }
> +
> +   switch (obj->Sampler.MinFilter) {
> +   case GL_LINEAR:
> +   case GL_NEAREST_MIPMAP_LINEAR:
> +   case GL_LINEAR_MIPMAP_NEAREST:
> +   case GL_LINEAR_MIPMAP_LINEAR:
> +      if (obj->_IsHalfFloat && !ctx->Extensions.OES_texture_half_float_linear) {
> +         return false;
> +      } else if (obj->_IsFloat && !ctx->Extensions.OES_texture_float_linear) {
> +         return false;
> +      }
> +   case GL_NEAREST:
> +   case GL_NEAREST_MIPMAP_NEAREST:
> +      break;
> +   default:
> +      unreachable("Invalid min filter");
> +   }
> +
> +   return true;
> +}
>
>   /**
>    * Return the gl_texture_object for a given ID.
> @@ -311,6 +359,8 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
>      dest->_MipmapComplete = src->_MipmapComplete;
>      COPY_4V(dest->Swizzle, src->Swizzle);
>      dest->_Swizzle = src->_Swizzle;
> +   dest->_IsHalfFloat = src->_IsHalfFloat;
> +   dest->_IsFloat = src->_IsFloat;
>
>      dest->RequiredTextureImageUnits = src->RequiredTextureImageUnits;
>   }
> @@ -541,6 +591,14 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
>         t->_IsIntegerFormat = datatype == GL_INT || datatype == GL_UNSIGNED_INT;
>      }
>
> +   /* Check if the texture type is Float or HalfFloatOES and ensure Min and Mag
> +    * filters are supported in this case.
> +    */
> +   if (!valid_filter_for_float(ctx, t)) {

This needs to be conditional for ES, otherwise we run in to assert with 
desktop OpenGL. I suggest taking assert away from function and saying 
(is_gles && valid_filter) here. I've done this in my branch where I 
rebased you patches and tested that this works both with desktop and gles.

With this and Emil's humble nitpick change, this patch is

Reviewed-by: Tapani Pälli <tapani.palli at intel.com>


> +      incomplete(t, BASE, "Filter is not supported with Float types.");
> +      return;
> +   }
> +
>      /* Compute _MaxLevel (the maximum mipmap level we'll sample from given the
>       * mipmap image sizes and GL_TEXTURE_MAX_LEVEL state).
>       */
>


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