[Mesa-dev] [PATCH 1/3] Mesa: Add support for GL_OES_texture_*float* extensions.

kalyan kondapally kondapallykalyancontribute at gmail.com
Tue Jan 27 00:00:05 PST 2015


Thanks Tapani. I was waiting to see if their are any more comments
before addressing Emil's review.

Br,
Kalyan

On Mon, Jan 26, 2015 at 11:30 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
>
>
> On 01/08/2015 06:30 AM, Kalyan Kondapally wrote:
>>
>> This patch series adds support for following GLES2 Texture Float
>> extensions:
>> 1)GL_OES_texture_float,
>> 2)GL_OES_texture_half_float,
>> 3)GL_OES_texture_float_linear,
>> 4)GL_OES_texture_half_float_linear.
>>
>> This patch adds basic infrastructure and needed boolean flags to advertise
>> support for these extensions, by default the support is disabled. Next
>> patch
>> in the series introduces support for HALF_FLOAT_OES token.
>>
>> Signed-off-by: Kevin Rogovin <kevin.rogovin at intel.com>
>> Signed-off-by: Kalyan Kondapally <kalyan.kondapally at intel.com>
>> ---
>>   src/mesa/main/extensions.c |  4 +++
>>   src/mesa/main/mtypes.h     |  6 +++++
>>   src/mesa/main/teximage.c   | 64
>> ++++++++++++++++++++++++++++++++++++++++++++++
>>   src/mesa/main/texobj.c     | 58
>> +++++++++++++++++++++++++++++++++++++++++
>>   4 files changed, 132 insertions(+)
>>
>> diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
>> index 0df04c2..6833fcf 100644
>> --- a/src/mesa/main/extensions.c
>> +++ b/src/mesa/main/extensions.c
>> @@ -314,6 +314,10 @@ static const struct extension extension_table[] = {
>>      { "GL_OES_texture_3D",                          o(EXT_texture3D),
>> ES2, 2005 },
>>      { "GL_OES_texture_cube_map",
>> o(ARB_texture_cube_map),                         ES1,       2007 },
>>      { "GL_OES_texture_env_crossbar",
>> o(ARB_texture_env_crossbar),                     ES1,       2005 },
>> +   { "GL_OES_texture_float",                       o(OES_texture_float),
>> ES2, 2005 },
>> +   { "GL_OES_texture_float_linear",
>> o(OES_texture_float_linear),                           ES2, 2005 },
>> +   { "GL_OES_texture_half_float",
>> o(OES_texture_half_float),                             ES2, 2005 },
>> +   { "GL_OES_texture_half_float_linear",
>> o(OES_texture_half_float_linear),                      ES2, 2005 },
>>      { "GL_OES_texture_mirrored_repeat",             o(dummy_true),
>> ES1,       2005 },
>>      { "GL_OES_texture_npot",
>> o(ARB_texture_non_power_of_two),                 ES1 | ES2, 2005 },
>>      { "GL_OES_vertex_array_object",                 o(dummy_true),
>> ES1 | ES2, 2010 },
>> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
>> index b95dfb9..8553a6c 100644
>> --- a/src/mesa/main/mtypes.h
>> +++ b/src/mesa/main/mtypes.h
>> @@ -1220,6 +1220,8 @@ struct gl_texture_object
>>      GLboolean Purgeable;        /**< Is the buffer purgeable under memory
>>                                       pressure? */
>>      GLboolean Immutable;        /**< GL_ARB_texture_storage */
>> +   GLboolean _IsFloat;         /**< GL_OES_float_texture */
>> +   GLboolean _IsHalfFloat;     /**< GL_OES_half_float_texture */
>>
>>      GLuint MinLevel;            /**< GL_ARB_texture_view */
>>      GLuint MinLayer;            /**< GL_ARB_texture_view */
>> @@ -3858,6 +3860,10 @@ struct gl_extensions
>>      GLboolean OES_draw_texture;
>>      GLboolean OES_depth_texture_cube_map;
>>      GLboolean OES_EGL_image_external;
>> +   GLboolean OES_texture_float;
>> +   GLboolean OES_texture_half_float;
>> +   GLboolean OES_texture_float_linear;
>> +   GLboolean OES_texture_half_float_linear;
>>      GLboolean OES_compressed_ETC1_RGB8_texture;
>>      GLboolean extension_sentinel;
>>      /** The extension string */
>> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
>> index 916a389..45ffc95 100644
>> --- a/src/mesa/main/teximage.c
>> +++ b/src/mesa/main/teximage.c
>> @@ -62,7 +62,58 @@
>>    */
>>   #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
>>
>> +/**
>> + * Returns a corresponding internal floating point format for a given
>> base
>> + * format as specifed by OES_texture_float. In case of GL_FLOAT, the
>> internal
>> + * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES
>> it
>> + * needs to be a 16 bit component.
>> + *
>> + * For example, given base format GL_RGBA, type GL_Float return
>> GL_RGBA32F_ARB.
>> + */
>> +static GLenum
>> +adjust_for_oes_float_texture(GLenum format, GLenum type)
>> +{
>> +   switch (type) {
>> +   case GL_FLOAT:
>> +      switch (format) {
>> +      case GL_RGBA:
>> +         return GL_RGBA32F;
>> +      case GL_RGB:
>> +         return GL_RGB32F;
>> +      case GL_ALPHA:
>> +         return GL_ALPHA32F_ARB;
>> +      case GL_LUMINANCE:
>> +         return GL_LUMINANCE32F_ARB;
>> +      case GL_LUMINANCE_ALPHA:
>> +         return GL_LUMINANCE_ALPHA32F_ARB;
>> +      default:
>> +         break;
>> +      }
>> +      break;
>>
>> +   case GL_HALF_FLOAT_OES:
>> +      switch (format) {
>> +      case GL_RGBA:
>> +         return GL_RGBA16F;
>> +      case GL_RGB:
>> +         return GL_RGB16F;
>> +      case GL_ALPHA:
>> +         return GL_ALPHA16F_ARB;
>> +      case GL_LUMINANCE:
>> +         return GL_LUMINANCE16F_ARB;
>> +      case GL_LUMINANCE_ALPHA:
>> +         return GL_LUMINANCE_ALPHA16F_ARB;
>> +      default:
>> +         break;
>> +      }
>> +      break;
>> +
>> +   default:
>> +      break;
>> +   }
>> +
>> +   return format;
>> +}
>>
>>   /**
>>    * Return the simple base format for a given internal texture format.
>> @@ -3237,6 +3288,19 @@ teximage(struct gl_context *ctx, GLboolean
>> compressed, GLuint dims,
>>         texFormat = _mesa_glenum_to_compressed_format(internalFormat);
>>      }
>>      else {
>> +      /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
>> +       * internal floating point format for the given base format.
>> +       */
>> +      if (_mesa_is_gles(ctx) && format == internalFormat) {
>> +         if (type == GL_FLOAT) {
>> +            texObj->_IsFloat = GL_TRUE;
>> +         } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
>> +            texObj->_IsHalfFloat = GL_TRUE;
>> +         }
>> +
>> +         internalFormat = adjust_for_oes_float_texture(format, type);
>> +      }
>> +
>>         texFormat = _mesa_choose_texture_format(ctx, texObj, target,
>> level,
>>                                                 internalFormat, format,
>> type);
>>      }
>> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
>> index d199bd7..da06582 100644
>> --- a/src/mesa/main/texobj.c
>> +++ b/src/mesa/main/texobj.c
>> @@ -49,6 +49,54 @@
>>   /** \name Internal functions */
>>   /*@{*/
>>
>> +/**
>> + * This function checks for all valid combinations of Min and Mag filters
>> for
>> + * Float types, when extensions like OES_texture_float and
>> + * OES_texture_float_linear are supported. OES_texture_float mentions
>> support
>> + * for NEAREST, NEAREST_MIPMAP_NEAREST magnification and minification
>> filters.
>> + * Mag filters like LINEAR and min filters like NEAREST_MIPMAP_LINEAR,
>> + * LINEAR_MIPMAP_NEAREST and LINEAR_MIPMAP_LINEAR are only valid in case
>> + * OES_texture_float_linear is supported.
>> + *
>> + * Returns true in case the filter is valid for given Float type else
>> false.
>> + */
>> +static bool
>> +valid_filter_for_float(const struct gl_context *ctx,
>> +                       const struct gl_texture_object *obj) {
>> +   ASSERT(_mesa_is_gles(ctx));
>> +   switch (obj->Sampler.MagFilter) {
>> +   case GL_LINEAR:
>> +      if (obj->_IsHalfFloat &&
>> !ctx->Extensions.OES_texture_half_float_linear) {
>> +         return false;
>> +      } else if (obj->_IsFloat &&
>> !ctx->Extensions.OES_texture_float_linear) {
>> +         return false;
>> +      }
>> +   case GL_NEAREST:
>> +   case GL_NEAREST_MIPMAP_NEAREST:
>> +      break;
>> +   default:
>> +      unreachable("Invalid mag filter");
>> +   }
>> +
>> +   switch (obj->Sampler.MinFilter) {
>> +   case GL_LINEAR:
>> +   case GL_NEAREST_MIPMAP_LINEAR:
>> +   case GL_LINEAR_MIPMAP_NEAREST:
>> +   case GL_LINEAR_MIPMAP_LINEAR:
>> +      if (obj->_IsHalfFloat &&
>> !ctx->Extensions.OES_texture_half_float_linear) {
>> +         return false;
>> +      } else if (obj->_IsFloat &&
>> !ctx->Extensions.OES_texture_float_linear) {
>> +         return false;
>> +      }
>> +   case GL_NEAREST:
>> +   case GL_NEAREST_MIPMAP_NEAREST:
>> +      break;
>> +   default:
>> +      unreachable("Invalid min filter");
>> +   }
>> +
>> +   return true;
>> +}
>>
>>   /**
>>    * Return the gl_texture_object for a given ID.
>> @@ -311,6 +359,8 @@ _mesa_copy_texture_object( struct gl_texture_object
>> *dest,
>>      dest->_MipmapComplete = src->_MipmapComplete;
>>      COPY_4V(dest->Swizzle, src->Swizzle);
>>      dest->_Swizzle = src->_Swizzle;
>> +   dest->_IsHalfFloat = src->_IsHalfFloat;
>> +   dest->_IsFloat = src->_IsFloat;
>>
>>      dest->RequiredTextureImageUnits = src->RequiredTextureImageUnits;
>>   }
>> @@ -541,6 +591,14 @@ _mesa_test_texobj_completeness( const struct
>> gl_context *ctx,
>>         t->_IsIntegerFormat = datatype == GL_INT || datatype ==
>> GL_UNSIGNED_INT;
>>      }
>>
>> +   /* Check if the texture type is Float or HalfFloatOES and ensure Min
>> and Mag
>> +    * filters are supported in this case.
>> +    */
>> +   if (!valid_filter_for_float(ctx, t)) {
>
>
> This needs to be conditional for ES, otherwise we run in to assert with
> desktop OpenGL. I suggest taking assert away from function and saying
> (is_gles && valid_filter) here. I've done this in my branch where I rebased
> you patches and tested that this works both with desktop and gles.
>
> With this and Emil's humble nitpick change, this patch is
>
> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
>
>
>
>> +      incomplete(t, BASE, "Filter is not supported with Float types.");
>> +      return;
>> +   }
>> +
>>      /* Compute _MaxLevel (the maximum mipmap level we'll sample from
>> given the
>>       * mipmap image sizes and GL_TEXTURE_MAX_LEVEL state).
>>       */
>>
>


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