[Mesa-dev] [PATCH 09/10] i965: Use emit_texture_surface_state() directly
Topi Pohjolainen
topi.pohjolainen at intel.com
Wed Jul 1 04:46:39 PDT 2015
instead of update_texture_surface().
For gen < 7 this interface can be supported relatively easily
by changing the interface of brw_update_texture_surface().
I didn't switch BRW_SURFACE_LOD_SHIFT to be emitted using
SET_FIELD() as the mask for it is not defined yet. This can be
addressed as a simple follow-up.
Note also that the common dispatcher already considers the
texture buffer case and hence the corresponding calls in gen7
and gen8 dependent logic are redundant and are therefore safe
to drop.
Fixes piglit test arb_copy_image-formats on ILK as the minimun
layer is taken into account. Normally this isn't needed for
gen < 7 as those do not support GL_ARB_texture_view. However,
our meta path for 2D blits requires it regardless if the
extension is officially supported.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
---
src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 40 +++++++++++++-----------
1 file changed, 22 insertions(+), 18 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index f2e6e44..367e222 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -307,16 +307,16 @@ brw_update_buffer_texture_surface(struct brw_context *brw,
}
static void
-brw_update_texture_surface(struct gl_context *ctx,
- const struct intel_mipmap_tree *mt,
- struct gl_texture_object *tObj,
- uint32_t tex_format, int swizzle /* unused */,
- uint32_t depth /* unused */,
- uint32_t *surf_offset,
- bool for_gather)
+brw_emit_texture_surface_state(struct brw_context *brw,
+ const struct intel_mipmap_tree *mt,
+ GLenum target,
+ unsigned min_layer, unsigned max_layer,
+ unsigned min_level, unsigned max_level,
+ unsigned tex_format,
+ unsigned swizzle,
+ uint32_t *surf_offset,
+ bool rw, bool for_gather)
{
- struct brw_context *brw = brw_context(ctx);
- struct intel_texture_object *intelObj = intel_texture_object(tObj);
uint32_t *surf;
surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
@@ -351,14 +351,14 @@ brw_update_texture_surface(struct gl_context *ctx,
}
}
- surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
- BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
- BRW_SURFACE_CUBEFACE_ENABLES |
- tex_format << BRW_SURFACE_FORMAT_SHIFT);
+ surf[0] = SET_FIELD(translate_tex_target(target), BRW_SURFACE_TYPE) |
+ BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
+ BRW_SURFACE_CUBEFACE_ENABLES |
+ SET_FIELD(tex_format, BRW_SURFACE_FORMAT);
surf[1] = mt->bo->offset64 + mt->offset; /* reloc */
- surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
+ surf[2] = ((max_level - min_level - 1) << BRW_SURFACE_LOD_SHIFT |
(mt->logical_width0 - 1) << BRW_SURFACE_WIDTH_SHIFT |
(mt->logical_height0 - 1) << BRW_SURFACE_HEIGHT_SHIFT);
@@ -367,7 +367,7 @@ brw_update_texture_surface(struct gl_context *ctx,
(mt->pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
surf[4] = (brw_get_surface_num_multisamples(mt->num_samples) |
- SET_FIELD(tObj->BaseLevel - mt->first_level, BRW_SURFACE_MIN_LOD));
+ SET_FIELD(min_level - mt->first_level, BRW_SURFACE_MIN_LOD));
surf[5] = mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
@@ -860,8 +860,12 @@ update_stage_texture_surfaces(struct brw_context *brw,
tex->NumLayers : mt->logical_depth0;
/* _NEW_TEXTURE */
- brw->vtbl.update_texture_surface(ctx, mt, tex, format, swizzle, depth,
- surf_offset + s, for_gather);
+ brw->vtbl.emit_texture_surface_state(
+ brw, mt, tex->Target,
+ tex->MinLayer, tex->MinLayer + depth,
+ tex->MinLevel + tex->BaseLevel,
+ tex->MinLevel + itex->_MaxLevel + 1,
+ format, swizzle, surf_offset + s, false, for_gather);
}
}
@@ -1060,8 +1064,8 @@ const struct brw_tracked_state brw_cs_abo_surfaces = {
void
gen4_init_vtable_surface_functions(struct brw_context *brw)
{
- brw->vtbl.update_texture_surface = brw_update_texture_surface;
brw->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
brw->vtbl.emit_null_surface_state = brw_emit_null_surface_state;
+ brw->vtbl.emit_texture_surface_state = brw_emit_texture_surface_state;
brw->vtbl.emit_buffer_surface_state = gen4_emit_buffer_surface_state;
}
--
1.9.3
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