[Mesa-dev] [PATCH 2/2] i965/fs: Use the builder directly for the gen6 interpolation add(32)

Jason Ekstrand jason at jlekstrand.net
Wed Jul 1 09:23:54 PDT 2015


On Wed, Jul 1, 2015 at 3:21 AM, Francisco Jerez <currojerez at riseup.net> wrote:
> Jason Ekstrand <jason at jlekstrand.net> writes:
>
>> Now that we can create builders with a bigger width than their parent as
>> long as it's exec_all, we don't need to create the instruction manually.
>> ---
>>  src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 11 +++++------
>>  1 file changed, 5 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
>> index 79ebb2d..890ddc1 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
>> @@ -1358,12 +1358,11 @@ fs_visitor::emit_interpolation_setup_gen6()
>>         */
>>        fs_reg int_pixel_xy(GRF, alloc.allocate(dispatch_width / 8),
>>                            BRW_REGISTER_TYPE_UW);
>> -      fs_inst *add =
>> -         new (mem_ctx) fs_inst(BRW_OPCODE_ADD, dispatch_width * 2,
>> -                               int_pixel_xy,
>> -                               fs_reg(stride(suboffset(g1_uw, 4), 1, 4, 0)),
>> -                               fs_reg(brw_imm_v(0x11001010)));
>> -      abld.exec_all().emit(add);
>> +
>> +      const fs_builder abld32 = abld.exec_all().group(dispatch_width * 2, 0);
>
> The abld32 name seems misleading because this can actually be a 16 or 32
> wide builder depending on dispatch_width.  I suggest "dbld" (d for
> double), or just expand the definition in its only user and get rid of
> the temporary.  With that fixed:

I thought about both of those at the time.  If you just do it all
inline, there's no good way to indent it.  I can go with dbld.
--Jason

> Reviewed-by: Francisco Jerez <currojerez at riseup.net>
>
>> +      abld32.ADD(int_pixel_xy,
>> +                 fs_reg(stride(suboffset(g1_uw, 4), 1, 4, 0)),
>> +                 fs_reg(brw_imm_v(0x11001010)));
>>
>>        this->pixel_x = vgrf(glsl_type::float_type);
>>        this->pixel_y = vgrf(glsl_type::float_type);
>> --
>> 2.4.3
>>
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