[Mesa-dev] [Bug 91173] Oddworld: Stranger's Wrath HD: disfigured models in wrong colors
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jul 1 14:23:44 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91173
--- Comment #13 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Created attachment 116854
--> https://bugs.freedesktop.org/attachment.cgi?id=116854&action=edit
tgsi shader generated by that program
Note that the headers of that program have stuff like
#var float4 c62 : : : 1 : 0
#var float4 c69 : : c[1] : 2 : 1
#var float4 c70 : : c[2] : 3 : 1
#var float4 c71 : : c[3] : 4 : 1
#var float4 c72 : : c[4] : 5 : 1
#var float4 c76 : : c[5] : 6 : 1
#var float4 c78 : : : 7 : 0
#var float4 c79 : : c[6] : 8 : 1
#var float4 c89 : : c[7] : 9 : 1
#var float4 c95 : : c[8] : 10 : 1
#var float4 array[0] : : c[9] : 11 : 1
...
#var float4 array[164] : : c[173] : 11 : 1
#const c[0] = 96 4 2 0.5
#const c[174] = 0.0009765625
I haven't the faintest clue what this means or how it changes the constbuf
mapping situation. Perhaps not at all.
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