[Mesa-dev] [Bug 91173] Oddworld: Stranger's Wrath HD: disfigured models in wrong colors

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jul 1 14:23:44 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91173

--- Comment #13 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Created attachment 116854
  --> https://bugs.freedesktop.org/attachment.cgi?id=116854&action=edit
tgsi shader generated by that program

Note that the headers of that program have stuff like

#var float4 c62 :  :  : 1 : 0
#var float4 c69 :  : c[1] : 2 : 1
#var float4 c70 :  : c[2] : 3 : 1
#var float4 c71 :  : c[3] : 4 : 1
#var float4 c72 :  : c[4] : 5 : 1
#var float4 c76 :  : c[5] : 6 : 1
#var float4 c78 :  :  : 7 : 0
#var float4 c79 :  : c[6] : 8 : 1
#var float4 c89 :  : c[7] : 9 : 1
#var float4 c95 :  : c[8] : 10 : 1
#var float4 array[0] :  : c[9] : 11 : 1
...
#var float4 array[164] :  : c[173] : 11 : 1
#const c[0] = 96 4 2 0.5
#const c[174] = 0.0009765625

I haven't the faintest clue what this means or how it changes the constbuf
mapping situation. Perhaps not at all.

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