[Mesa-dev] [Bug 91187] F.E.A.R 2 (in Wine) runs out of memory and crashes

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jul 2 01:43:20 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91187

            Bug ID: 91187
           Summary: F.E.A.R 2 (in Wine) runs out of memory and crashes
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: gyebro69 at gmail.com
        QA Contact: mesa-dev at lists.freedesktop.org

With mesa/nouveau the game crashes when I start a new game or load a previously
saved game. Text on the loading screen becomes corrupted (blocky) and the game
crashes a few seconds later.
Looks like it happens when the graphical option <Texture Level of Detail> is
enabled and set to maximum. If I reduce every other graphical options to the
minimum but leave Texture LOD on maximum then the game crashes.

With Nvidia blob 340.76 the game runs stable for a long period of time even if
I set everything to the maximum including anti-aliasing..

The crash occurs with the software renderer too.

Wine terminal output+backtrace:
http://pastebin.com/0AhVxDMj

Trace (uncompressed 450 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOVExQSEFERjZLeUE

Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Mesa from git
Kernel 4.0.6-300.fc22.i686+PAE
Xorg 1.17.2
libdrm-2.4.61-3.fc22.i686

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