[Mesa-dev] [Bug 91187] F.E.A.R 2 (in Wine) runs out of memory and crashes
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jul 2 01:43:20 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91187
Bug ID: 91187
Summary: F.E.A.R 2 (in Wine) runs out of memory and crashes
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
Assignee: mesa-dev at lists.freedesktop.org
Reporter: gyebro69 at gmail.com
QA Contact: mesa-dev at lists.freedesktop.org
With mesa/nouveau the game crashes when I start a new game or load a previously
saved game. Text on the loading screen becomes corrupted (blocky) and the game
crashes a few seconds later.
Looks like it happens when the graphical option <Texture Level of Detail> is
enabled and set to maximum. If I reduce every other graphical options to the
minimum but leave Texture LOD on maximum then the game crashes.
With Nvidia blob 340.76 the game runs stable for a long period of time even if
I set everything to the maximum including anti-aliasing..
The crash occurs with the software renderer too.
Wine terminal output+backtrace:
http://pastebin.com/0AhVxDMj
Trace (uncompressed 450 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOVExQSEFERjZLeUE
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Mesa from git
Kernel 4.0.6-300.fc22.i686+PAE
Xorg 1.17.2
libdrm-2.4.61-3.fc22.i686
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