[Mesa-dev] [PATCH v3 (part1) 26/26] glsl: Lower shader storage buffer object loads to GLSL IR instrinsics
Iago Toral Quiroga
itoral at igalia.com
Fri Jul 10 03:13:45 PDT 2015
From: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
Extend the existing lower_ubo_reference pass to also detect SSBO loads
and lower them to __intrinsic_load_ssbo intrinsics.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias at igalia.com>
---
src/glsl/lower_ubo_reference.cpp | 73 +++++++++++++++++++++++++++++++++++-----
1 file changed, 65 insertions(+), 8 deletions(-)
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 460b490..822b723 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -150,7 +150,8 @@ public:
int *matrix_columns);
ir_expression *ubo_load(const struct glsl_type *type,
ir_rvalue *offset);
-
+ ir_call *ssbo_load(const struct glsl_type *type,
+ ir_rvalue *offset);
void check_for_ssbo_write(ir_assignment *ir);
void write_to_memory(ir_dereference *deref,
@@ -170,6 +171,7 @@ public:
struct gl_uniform_buffer_variable *ubo_var;
ir_rvalue *uniform_block;
bool progress;
+ bool is_shader_storage;
};
/**
@@ -266,6 +268,8 @@ lower_ubo_reference_visitor::setup_for_load_or_write(ir_variable *var,
this->uniform_block = index;
}
+ this->is_shader_storage = shader->UniformBlocks[i].IsShaderStorage;
+
struct gl_uniform_block *block = &shader->UniformBlocks[i];
this->ubo_var = var->is_interface_instance()
@@ -415,7 +419,7 @@ lower_ubo_reference_visitor::handle_rvalue(ir_rvalue **rvalue)
if (!var || !var->is_in_buffer_block())
return;
- mem_ctx = ralloc_parent(*rvalue);
+ mem_ctx = ralloc_parent(shader->ir);
ir_rvalue *offset = NULL;
unsigned const_offset;
@@ -512,6 +516,42 @@ lower_ubo_reference_visitor::ssbo_write(ir_rvalue *deref,
return new(mem_ctx) ir_call(sig, NULL, &call_params);
}
+ir_call *
+lower_ubo_reference_visitor::ssbo_load(const struct glsl_type *type,
+ ir_rvalue *offset)
+{
+ exec_list sig_params;
+
+ ir_variable *block_ref = new(mem_ctx)
+ ir_variable(glsl_type::uint_type, "block_ref" , ir_var_function_in);
+ sig_params.push_tail(block_ref);
+
+ ir_variable *offset_ref = new(mem_ctx)
+ ir_variable(glsl_type::uint_type, "offset_ref" , ir_var_function_in);
+ sig_params.push_tail(offset_ref);
+
+ ir_function_signature *sig =
+ new(mem_ctx) ir_function_signature(type, shader_storage_buffer_object);
+ assert(sig);
+ sig->replace_parameters(&sig_params);
+ sig->is_intrinsic = true;
+
+ ir_function *f = new(mem_ctx) ir_function("__intrinsic_load_ssbo");
+ f->add_signature(sig);
+
+ ir_variable *result = new(mem_ctx)
+ ir_variable(type, "ssbo_load_result", ir_var_temporary);
+ base_ir->insert_before(result);
+ ir_dereference_variable *deref_result = new(mem_ctx)
+ ir_dereference_variable(result);
+
+ exec_list call_params;
+ call_params.push_tail(this->uniform_block->clone(mem_ctx, NULL));
+ call_params.push_tail(offset->clone(mem_ctx, NULL));
+
+ return new(mem_ctx) ir_call(sig, deref_result, &call_params);
+}
+
static inline int
writemask_for_size(unsigned n)
{
@@ -610,9 +650,17 @@ lower_ubo_reference_visitor::emit_reads_or_writes(bool is_write,
add(base_offset, new(mem_ctx) ir_constant(deref_offset));
if (is_write)
base_ir->insert_after(ssbo_write(deref, offset, write_mask));
- else
- base_ir->insert_before(assign(deref->clone(mem_ctx, NULL),
- ubo_load(deref->type, offset)));
+ else {
+ if (!this->is_shader_storage) {
+ base_ir->insert_before(assign(deref->clone(mem_ctx, NULL),
+ ubo_load(deref->type, offset)));
+ } else {
+ ir_call *load_ssbo = ssbo_load(deref->type, offset);
+ base_ir->insert_before(load_ssbo);
+ ir_rvalue *value = load_ssbo->return_deref->as_rvalue()->clone(mem_ctx, NULL);
+ base_ir->insert_before(assign(deref->clone(mem_ctx, NULL), value));
+ }
+ }
} else {
unsigned N = deref->type->is_double() ? 8 : 4;
@@ -640,9 +688,18 @@ lower_ubo_reference_visitor::emit_reads_or_writes(bool is_write,
if (is_write) {
base_ir->insert_after(ssbo_write(swizzle(deref, i, 1), chan_offset, 1));
} else {
- base_ir->insert_before(assign(deref->clone(mem_ctx, NULL),
- ubo_load(deref_type, chan_offset),
- (1U << i)));
+ if (!this->is_shader_storage) {
+ base_ir->insert_before(assign(deref->clone(mem_ctx, NULL),
+ ubo_load(deref_type, chan_offset),
+ (1U << i)));
+ } else {
+ ir_call *load_ssbo = ssbo_load(deref_type, chan_offset);
+ base_ir->insert_before(load_ssbo);
+ ir_rvalue *value = load_ssbo->return_deref->as_rvalue()->clone(mem_ctx, NULL);
+ base_ir->insert_before(assign(deref->clone(mem_ctx, NULL),
+ value,
+ (1U << i)));
+ }
}
}
}
--
1.9.1
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