[Mesa-dev] [Bug 66346] shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 10 10:48:33 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=66346

--- Comment #21 from Emil Velikov <emil.l.velikov at gmail.com> ---
(In reply to Vinson Lee from comment #20)
> (In reply to José Fonseca from comment #19)
> > (In reply to Vinson Lee from comment #18)
> > > mesa: 0166b4c165271bd7525a91049e58e390cb596c60 (master 10.7.0-devel)
> > > 
> > > Still see this build error. BUILDING_MESA is only defined for darwin DRI
> > > enabled builds.
> > 
> > It should be a matter of adding the define on SCons builds too.
> > 
> > But I don't know if there's much point for building Mesa w/ SCons on Mac --
> > we don't actually build an usable libGL there.
> 
> BUILDING_MESA is also not defined on automake dri-disabled build.
It took me a second read to understand what you meant here. Esp. since the code
just does not work, with indirect rendering under MacOS/Darwin.

Please post the complete configure line that you're using. Thanks.

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