[Mesa-dev] [PATCH v3 (part2) 54/56] docs: Mark ARB_shader_storage_buffer_object as done for i965.

Mike Lothian mike at fireburn.co.uk
Tue Jul 14 02:30:49 PDT 2015


Hi Iago

Nice work, was it an oversight this wasn't enabled for GLES 3.1? Or is the
implementation slightly different?

Cheers

Mike

On Tue, 14 Jul 2015 at 08:48 Iago Toral Quiroga <itoral at igalia.com> wrote:

> ---
>  docs/GL3.txt | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 33a282e..6427616 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -164,7 +164,7 @@ GL 4.3, GLSL 4.30:
>    GL_ARB_program_interface_query                       DONE (all drivers)
>    GL_ARB_robust_buffer_access_behavior                 not started
>    GL_ARB_shader_image_size                             in progress
> (Martin Peres)
> -  GL_ARB_shader_storage_buffer_object                  in progress (Iago
> Toral, Samuel Iglesias)
> +  GL_ARB_shader_storage_buffer_object                  DONE (i965)
>    GL_ARB_stencil_texturing                             DONE (i965/gen8+,
> nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
>    GL_ARB_texture_buffer_range                          DONE (nv50, nvc0,
> i965, r600, radeonsi, llvmpipe)
>    GL_ARB_texture_query_levels                          DONE (all drivers
> that support GLSL 1.30)
> --
> 1.9.1
>
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