[Mesa-dev] [PATCH 05/12] cso: only allow saving and restoring fragment sampler views

Marek Olšák maraeo at gmail.com
Thu Jul 16 09:54:42 PDT 2015


From: Marek Olšák <marek.olsak at amd.com>

Not needed for other shader stages.
---
 src/gallium/auxiliary/cso_cache/cso_context.c | 103 +++++++++++++-------------
 src/gallium/auxiliary/cso_cache/cso_context.h |   4 +-
 src/gallium/auxiliary/hud/hud_context.c       |   4 +-
 src/gallium/auxiliary/postprocess/pp_run.c    |   4 +-
 src/gallium/auxiliary/util/u_blit.c           |   4 +-
 src/mesa/state_tracker/st_cb_bitmap.c         |   4 +-
 src/mesa/state_tracker/st_cb_drawpixels.c     |   4 +-
 7 files changed, 63 insertions(+), 64 deletions(-)

diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
index 744b00c..b3ff1a3 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.c
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -66,12 +66,6 @@ struct sampler_info
 
    void *samplers_saved[PIPE_MAX_SAMPLERS];
    unsigned nr_samplers_saved;
-
-   struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
-   unsigned nr_views;
-
-   struct pipe_sampler_view *views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS];
-   unsigned nr_views_saved;
 };
 
 
@@ -85,6 +79,12 @@ struct cso_context {
    boolean has_tessellation;
    boolean has_streamout;
 
+   struct pipe_sampler_view *fragment_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+   unsigned nr_fragment_views;
+
+   struct pipe_sampler_view *fragment_views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+   unsigned nr_fragment_views_saved;
+
    struct sampler_info samplers[PIPE_SHADER_TYPES];
 
    struct pipe_vertex_buffer aux_vertex_buffer_current;
@@ -297,7 +297,7 @@ out:
  */
 void cso_destroy_context( struct cso_context *ctx )
 {
-   unsigned i, shader;
+   unsigned i;
 
    if (ctx->pipe) {
       ctx->pipe->set_index_buffer(ctx->pipe, NULL);
@@ -347,13 +347,9 @@ void cso_destroy_context( struct cso_context *ctx )
          ctx->pipe->set_stream_output_targets(ctx->pipe, 0, NULL, NULL);
    }
 
-   /* free sampler views for each shader stage */
-   for (shader = 0; shader < Elements(ctx->samplers); shader++) {
-      struct sampler_info *info = &ctx->samplers[shader];
-      for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
-         pipe_sampler_view_reference(&info->views[i], NULL);
-         pipe_sampler_view_reference(&info->views_saved[i], NULL);
-      }
+   for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
+      pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
+      pipe_sampler_view_reference(&ctx->fragment_views_saved[i], NULL);
    }
 
    util_unreference_framebuffer_state(&ctx->fb);
@@ -1281,71 +1277,74 @@ cso_set_sampler_views(struct cso_context *ctx,
                       unsigned count,
                       struct pipe_sampler_view **views)
 {
-   struct sampler_info *info = &ctx->samplers[shader_stage];
-   unsigned i;
-   boolean any_change = FALSE;
+   if (shader_stage == PIPE_SHADER_FRAGMENT) {
+      unsigned i;
+      boolean any_change = FALSE;
 
-   /* reference new views */
-   for (i = 0; i < count; i++) {
-      any_change |= info->views[i] != views[i];
-      pipe_sampler_view_reference(&info->views[i], views[i]);
-   }
-   /* unref extra old views, if any */
-   for (; i < info->nr_views; i++) {
-      any_change |= info->views[i] != NULL;
-      pipe_sampler_view_reference(&info->views[i], NULL);
-   }
+      /* reference new views */
+      for (i = 0; i < count; i++) {
+         any_change |= ctx->fragment_views[i] != views[i];
+         pipe_sampler_view_reference(&ctx->fragment_views[i], views[i]);
+      }
+      /* unref extra old views, if any */
+      for (; i < ctx->nr_fragment_views; i++) {
+         any_change |= ctx->fragment_views[i] != NULL;
+         pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
+      }
 
-   /* bind the new sampler views */
-   if (any_change) {
-      ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0,
-                                   MAX2(info->nr_views, count),
-                                   info->views);
-   }
+      /* bind the new sampler views */
+      if (any_change) {
+         ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0,
+                                      MAX2(ctx->nr_fragment_views, count),
+                                      ctx->fragment_views);
+      }
 
-   info->nr_views = count;
+      ctx->nr_fragment_views = count;
+   }
+   else
+      ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0, count, views);
 }
 
 
 void
-cso_save_sampler_views(struct cso_context *ctx, unsigned shader_stage)
+cso_save_fragment_sampler_views(struct cso_context *ctx)
 {
-   struct sampler_info *info = &ctx->samplers[shader_stage];
    unsigned i;
 
-   info->nr_views_saved = info->nr_views;
+   ctx->nr_fragment_views_saved = ctx->nr_fragment_views;
 
-   for (i = 0; i < info->nr_views; i++) {
-      assert(!info->views_saved[i]);
-      pipe_sampler_view_reference(&info->views_saved[i], info->views[i]);
+   for (i = 0; i < ctx->nr_fragment_views; i++) {
+      assert(!ctx->fragment_views_saved[i]);
+      pipe_sampler_view_reference(&ctx->fragment_views_saved[i],
+                                  ctx->fragment_views[i]);
    }
 }
 
 
 void
-cso_restore_sampler_views(struct cso_context *ctx, unsigned shader_stage)
+cso_restore_fragment_sampler_views(struct cso_context *ctx)
 {
-   struct sampler_info *info = &ctx->samplers[shader_stage];
-   unsigned i, nr_saved = info->nr_views_saved;
+   unsigned i, nr_saved = ctx->nr_fragment_views_saved;
    unsigned num;
 
    for (i = 0; i < nr_saved; i++) {
-      pipe_sampler_view_reference(&info->views[i], NULL);
+      pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
       /* move the reference from one pointer to another */
-      info->views[i] = info->views_saved[i];
-      info->views_saved[i] = NULL;
+      ctx->fragment_views[i] = ctx->fragment_views_saved[i];
+      ctx->fragment_views_saved[i] = NULL;
    }
-   for (; i < info->nr_views; i++) {
-      pipe_sampler_view_reference(&info->views[i], NULL);
+   for (; i < ctx->nr_fragment_views; i++) {
+      pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
    }
 
-   num = MAX2(info->nr_views, nr_saved);
+   num = MAX2(ctx->nr_fragment_views, nr_saved);
 
    /* bind the old/saved sampler views */
-   ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0, num, info->views);
+   ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, num,
+                                ctx->fragment_views);
 
-   info->nr_views = nr_saved;
-   info->nr_views_saved = 0;
+   ctx->nr_fragment_views = nr_saved;
+   ctx->nr_fragment_views_saved = 0;
 }
 
 
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
index cc50b60..9d12aaf 100644
--- a/src/gallium/auxiliary/cso_cache/cso_context.h
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -210,10 +210,10 @@ cso_set_sampler_views(struct cso_context *cso,
                       struct pipe_sampler_view **views);
 
 void
-cso_save_sampler_views(struct cso_context *cso, unsigned shader_stage);
+cso_save_fragment_sampler_views(struct cso_context *ctx);
 
 void
-cso_restore_sampler_views(struct cso_context *cso, unsigned shader_stage);
+cso_restore_fragment_sampler_views(struct cso_context *ctx);
 
 
 /* constant buffers */
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
index bd57190..4602b7c 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -437,7 +437,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
    cso_save_blend(cso);
    cso_save_depth_stencil_alpha(cso);
    cso_save_fragment_shader(cso);
-   cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+   cso_save_fragment_sampler_views(cso);
    cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
    cso_save_rasterizer(cso);
    cso_save_viewport(cso);
@@ -567,7 +567,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
    cso_restore_blend(cso);
    cso_restore_depth_stencil_alpha(cso);
    cso_restore_fragment_shader(cso);
-   cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+   cso_restore_fragment_sampler_views(cso);
    cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
    cso_restore_rasterizer(cso);
    cso_restore_viewport(cso);
diff --git a/src/gallium/auxiliary/postprocess/pp_run.c b/src/gallium/auxiliary/postprocess/pp_run.c
index e76ce85..04f92c9 100644
--- a/src/gallium/auxiliary/postprocess/pp_run.c
+++ b/src/gallium/auxiliary/postprocess/pp_run.c
@@ -126,7 +126,7 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
    cso_save_sample_mask(cso);
    cso_save_min_samples(cso);
    cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
-   cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+   cso_save_fragment_sampler_views(cso);
    cso_save_stencil_ref(cso);
    cso_save_stream_outputs(cso);
    cso_save_vertex_elements(cso);
@@ -197,7 +197,7 @@ pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
    cso_restore_sample_mask(cso);
    cso_restore_min_samples(cso);
    cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
-   cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+   cso_restore_fragment_sampler_views(cso);
    cso_restore_stencil_ref(cso);
    cso_restore_stream_outputs(cso);
    cso_restore_vertex_elements(cso);
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index e3f3055..a489290 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -547,7 +547,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
    cso_save_sample_mask(ctx->cso);
    cso_save_min_samples(ctx->cso);
    cso_save_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
-   cso_save_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
+   cso_save_fragment_sampler_views(ctx->cso);
    cso_save_stream_outputs(ctx->cso);
    cso_save_viewport(ctx->cso);
    cso_save_framebuffer(ctx->cso);
@@ -629,7 +629,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
    cso_restore_sample_mask(ctx->cso);
    cso_restore_min_samples(ctx->cso);
    cso_restore_samplers(ctx->cso, PIPE_SHADER_FRAGMENT);
-   cso_restore_sampler_views(ctx->cso, PIPE_SHADER_FRAGMENT);
+   cso_restore_fragment_sampler_views(ctx->cso);
    cso_restore_viewport(ctx->cso);
    cso_restore_framebuffer(ctx->cso);
    cso_restore_fragment_shader(ctx->cso);
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index c881e19..e144558 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -447,7 +447,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
 
    cso_save_rasterizer(cso);
    cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
-   cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+   cso_save_fragment_sampler_views(cso);
    cso_save_viewport(cso);
    cso_save_fragment_shader(cso);
    cso_save_stream_outputs(cso);
@@ -536,7 +536,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    /* restore state */
    cso_restore_rasterizer(cso);
    cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
-   cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+   cso_restore_fragment_sampler_views(cso);
    cso_restore_viewport(cso);
    cso_restore_fragment_shader(cso);
    cso_restore_vertex_shader(cso);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index e736d4b..9f1a37f 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -690,7 +690,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    cso_save_rasterizer(cso);
    cso_save_viewport(cso);
    cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
-   cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+   cso_save_fragment_sampler_views(cso);
    cso_save_fragment_shader(cso);
    cso_save_stream_outputs(cso);
    cso_save_vertex_shader(cso);
@@ -818,7 +818,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
    cso_restore_rasterizer(cso);
    cso_restore_viewport(cso);
    cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
-   cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
+   cso_restore_fragment_sampler_views(cso);
    cso_restore_fragment_shader(cso);
    cso_restore_vertex_shader(cso);
    cso_restore_tessctrl_shader(cso);
-- 
2.1.0



More information about the mesa-dev mailing list