[Mesa-dev] [PATCH 09/16] glsl: clean-up link uniform code

Timothy Arceri t_arceri at yahoo.com.au
Fri Jul 17 18:25:36 PDT 2015


---
 src/glsl/link_uniforms.cpp | 16 ++++++----------
 1 file changed, 6 insertions(+), 10 deletions(-)

diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 11ae06f..2d50b9b 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -71,6 +71,7 @@ void
 program_resource_visitor::process(ir_variable *var)
 {
    const glsl_type *t = var->type;
+   const glsl_type *t_without_array = var->type->without_array();
    const bool row_major =
       var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
 
@@ -140,12 +141,8 @@ program_resource_visitor::process(ir_variable *var)
       char *name = ralloc_strdup(NULL, var->name);
       recursion(var->type, &name, strlen(name), row_major, NULL, false);
       ralloc_free(name);
-   } else if (t->is_interface()) {
-      char *name = ralloc_strdup(NULL, var->type->name);
-      recursion(var->type, &name, strlen(name), row_major, NULL, false);
-      ralloc_free(name);
-   } else if (t->is_array() && t->fields.array->is_interface()) {
-      char *name = ralloc_strdup(NULL, var->type->fields.array->name);
+   } else if (t_without_array->is_interface()) {
+      char *name = ralloc_strdup(NULL, t_without_array->name);
       recursion(var->type, &name, strlen(name), row_major, NULL, false);
       ralloc_free(name);
    } else {
@@ -216,8 +213,8 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
          (*name)[name_length] = '\0';
          this->leave_record(t, *name, row_major);
       }
-   } else if (t->is_array() && (t->fields.array->is_record()
-                                || t->fields.array->is_interface())) {
+   } else if (t->without_array()->is_record()
+              || t->without_array()->is_interface()) {
       if (record_type == NULL && t->fields.array->is_record())
          record_type = t->fields.array;
 
@@ -778,8 +775,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
 
       if (var->type->is_record()) {
          sentinel = '.';
-      } else if (var->type->is_array()
-                 && var->type->fields.array->is_record()) {
+      } else if (var->type->without_array()->is_record()) {
          sentinel = '[';
       }
 
-- 
2.4.3



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