[Mesa-dev] [PATCH 09/16] glsl: clean-up link uniform code

Samuel Iglesias Gonsálvez siglesias at igalia.com
Tue Jul 21 01:03:59 PDT 2015


On 18/07/15 03:25, Timothy Arceri wrote:
> ---
>  src/glsl/link_uniforms.cpp | 16 ++++++----------
>  1 file changed, 6 insertions(+), 10 deletions(-)
> 
> diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
> index 11ae06f..2d50b9b 100644
> --- a/src/glsl/link_uniforms.cpp
> +++ b/src/glsl/link_uniforms.cpp
> @@ -71,6 +71,7 @@ void
>  program_resource_visitor::process(ir_variable *var)
>  {
>     const glsl_type *t = var->type;
> +   const glsl_type *t_without_array = var->type->without_array();
>     const bool row_major =
>        var->data.matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
>  
> @@ -140,12 +141,8 @@ program_resource_visitor::process(ir_variable *var)
>        char *name = ralloc_strdup(NULL, var->name);
>        recursion(var->type, &name, strlen(name), row_major, NULL, false);
>        ralloc_free(name);
> -   } else if (t->is_interface()) {
> -      char *name = ralloc_strdup(NULL, var->type->name);
> -      recursion(var->type, &name, strlen(name), row_major, NULL, false);
> -      ralloc_free(name);
> -   } else if (t->is_array() && t->fields.array->is_interface()) {
> -      char *name = ralloc_strdup(NULL, var->type->fields.array->name);
> +   } else if (t_without_array->is_interface()) {
> +      char *name = ralloc_strdup(NULL, t_without_array->name);
>        recursion(var->type, &name, strlen(name), row_major, NULL, false);
>        ralloc_free(name);
>     } else {
> @@ -216,8 +213,8 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
>           (*name)[name_length] = '\0';
>           this->leave_record(t, *name, row_major);
>        }
> -   } else if (t->is_array() && (t->fields.array->is_record()
> -                                || t->fields.array->is_interface())) {
> +   } else if (t->without_array()->is_record()
> +              || t->without_array()->is_interface()) {

I have my doubts about this change. It is not wrong per se but I prefer
to keep the context the original code gives to the reader.

With your change, readers might not see that we are checking an array of
interfaces/records and they could ask themselves why this code is not
merged to previous t->is_interface() or t->is_record() cases.

I would do only that change if we are planning to merge this code to the
non-array case.

>        if (record_type == NULL && t->fields.array->is_record())
>           record_type = t->fields.array;
>  
> @@ -778,8 +775,7 @@ link_update_uniform_buffer_variables(struct gl_shader *shader)
>  
>        if (var->type->is_record()) {
>           sentinel = '.';
> -      } else if (var->type->is_array()
> -                 && var->type->fields.array->is_record()) {
> +      } else if (var->type->without_array()->is_record()) {

Same doubt as before.

However, I think it is a matter of taste. What do you think?

Sam

>           sentinel = '[';
>        }
>  
> 


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