[Mesa-dev] [PATCH 03/20] i965/fs: Implement lowering of logical surface instructions.

Jason Ekstrand jason at jlekstrand.net
Wed Jul 22 09:56:15 PDT 2015


On Tue, Jul 21, 2015 at 9:38 AM, Francisco Jerez <currojerez at riseup.net> wrote:
> ---
>  src/mesa/drivers/dri/i965/brw_fs.cpp | 63 +++++++++++++++++++++++++++++++-----
>  1 file changed, 55 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index a996676..0b0c5e1 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -3881,6 +3881,20 @@ lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst, opcode op)
>     }
>  }
>
> +/**
> + * Initialize the header present in some typed and untyped surface
> + * messages.
> + */
> +static fs_reg
> +emit_surface_header(const fs_builder &bld, const fs_reg &sample_mask)
> +{
> +   fs_builder ubld = bld.exec_all().group(8, 0);
> +   const fs_reg dst = ubld.vgrf(BRW_REGISTER_TYPE_UD);
> +   ubld.MOV(dst, fs_reg(0));
> +   ubld.MOV(component(dst, 7), sample_mask);
> +   return dst;
> +}
> +
>  static void
>  lower_surface_logical_send(const fs_builder &bld, fs_inst *inst, opcode op,
>                             const fs_reg &sample_mask)
> @@ -3889,10 +3903,43 @@ lower_surface_logical_send(const fs_builder &bld, fs_inst *inst, opcode op,
>     const fs_reg &addr = inst->src[0];
>     const fs_reg &src = inst->src[1];
>     const fs_reg &surface = inst->src[2];
> -   const fs_reg &dims = inst->src[3];
> +   const UNUSED fs_reg &dims = inst->src[3];
>     const fs_reg &arg = inst->src[4];
>
> -   assert(!"Not implemented");
> +   /* Calculate the total number of components of the payload. */
> +   const unsigned addr_sz = inst->components_read(0);
> +   const unsigned src_sz = inst->components_read(1);
> +   const unsigned header_sz = (sample_mask.file == BAD_FILE ? 0 : 1);
> +   const unsigned sz = header_sz + addr_sz + src_sz;
> +
> +   /* Allocate space for the payload. */
> +   fs_reg *const components = new fs_reg[sz];
> +   const fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, sz);
> +   unsigned n = 0;
> +
> +   /* Construct the payload. */
> +   if (header_sz)
> +      components[n++] = emit_surface_header(bld, sample_mask);
> +
> +   for (unsigned i = 0; i < addr_sz; i++)
> +      components[n++] = offset(addr, bld, i);
> +
> +   for (unsigned i = 0; i < src_sz; i++)
> +      components[n++] = offset(src, bld, i);
> +
> +   bld.LOAD_PAYLOAD(payload, components, sz, header_sz);
> +
> +   /* Update the original instruction. */
> +   inst->opcode = op;
> +   inst->mlen = header_sz + (addr_sz + src_sz) * inst->exec_size / 8;
> +   inst->header_size = header_sz;
> +
> +   inst->src[0] = payload;
> +   inst->src[1] = surface;
> +   inst->src[2] = arg;
> +   inst->resize_sources(3);
> +
> +   delete[] components;

I don't think this is correct.  Unless something has changed, the
fs_inst constructor that takes an array doesn't make a copy so you
have to ralloc the array and *not* delete it.

>  }
>
>  bool
> @@ -3965,37 +4012,37 @@ fs_visitor::lower_logical_sends()
>        case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
>           lower_surface_logical_send(ibld, inst,
>                                      SHADER_OPCODE_UNTYPED_SURFACE_READ,
> -                                    fs_reg());
> +                                    fs_reg(0xffff));
>           break;
>
>        case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
>           lower_surface_logical_send(ibld, inst,
>                                      SHADER_OPCODE_UNTYPED_SURFACE_WRITE,
> -                                    fs_reg());
> +                                    ibld.sample_mask_reg());
>           break;
>
>        case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
>           lower_surface_logical_send(ibld, inst,
>                                      SHADER_OPCODE_UNTYPED_ATOMIC,
> -                                    fs_reg());
> +                                    ibld.sample_mask_reg());
>           break;
>
>        case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
>           lower_surface_logical_send(ibld, inst,
>                                      SHADER_OPCODE_TYPED_SURFACE_READ,
> -                                    fs_reg());
> +                                    fs_reg(0xffff));
>           break;
>
>        case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
>           lower_surface_logical_send(ibld, inst,
>                                      SHADER_OPCODE_TYPED_SURFACE_WRITE,
> -                                    fs_reg());
> +                                    ibld.sample_mask_reg());
>           break;
>
>        case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
>           lower_surface_logical_send(ibld, inst,
>                                      SHADER_OPCODE_TYPED_ATOMIC,
> -                                    fs_reg());
> +                                    ibld.sample_mask_reg());
>           break;
>
>        default:
> --
> 2.4.3
>
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