[Mesa-dev] [PATCH 03/20] i965/fs: Implement lowering of logical surface instructions.

Francisco Jerez currojerez at riseup.net
Wed Jul 22 10:02:29 PDT 2015


Jason Ekstrand <jason at jlekstrand.net> writes:

> On Tue, Jul 21, 2015 at 9:38 AM, Francisco Jerez <currojerez at riseup.net> wrote:
>> ---
>>  src/mesa/drivers/dri/i965/brw_fs.cpp | 63 +++++++++++++++++++++++++++++++-----
>>  1 file changed, 55 insertions(+), 8 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> index a996676..0b0c5e1 100644
>> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>> @@ -3881,6 +3881,20 @@ lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst, opcode op)
>>     }
>>  }
>>
>> +/**
>> + * Initialize the header present in some typed and untyped surface
>> + * messages.
>> + */
>> +static fs_reg
>> +emit_surface_header(const fs_builder &bld, const fs_reg &sample_mask)
>> +{
>> +   fs_builder ubld = bld.exec_all().group(8, 0);
>> +   const fs_reg dst = ubld.vgrf(BRW_REGISTER_TYPE_UD);
>> +   ubld.MOV(dst, fs_reg(0));
>> +   ubld.MOV(component(dst, 7), sample_mask);
>> +   return dst;
>> +}
>> +
>>  static void
>>  lower_surface_logical_send(const fs_builder &bld, fs_inst *inst, opcode op,
>>                             const fs_reg &sample_mask)
>> @@ -3889,10 +3903,43 @@ lower_surface_logical_send(const fs_builder &bld, fs_inst *inst, opcode op,
>>     const fs_reg &addr = inst->src[0];
>>     const fs_reg &src = inst->src[1];
>>     const fs_reg &surface = inst->src[2];
>> -   const fs_reg &dims = inst->src[3];
>> +   const UNUSED fs_reg &dims = inst->src[3];
>>     const fs_reg &arg = inst->src[4];
>>
>> -   assert(!"Not implemented");
>> +   /* Calculate the total number of components of the payload. */
>> +   const unsigned addr_sz = inst->components_read(0);
>> +   const unsigned src_sz = inst->components_read(1);
>> +   const unsigned header_sz = (sample_mask.file == BAD_FILE ? 0 : 1);
>> +   const unsigned sz = header_sz + addr_sz + src_sz;
>> +
>> +   /* Allocate space for the payload. */
>> +   fs_reg *const components = new fs_reg[sz];
>> +   const fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, sz);
>> +   unsigned n = 0;
>> +
>> +   /* Construct the payload. */
>> +   if (header_sz)
>> +      components[n++] = emit_surface_header(bld, sample_mask);
>> +
>> +   for (unsigned i = 0; i < addr_sz; i++)
>> +      components[n++] = offset(addr, bld, i);
>> +
>> +   for (unsigned i = 0; i < src_sz; i++)
>> +      components[n++] = offset(src, bld, i);
>> +
>> +   bld.LOAD_PAYLOAD(payload, components, sz, header_sz);
>> +
>> +   /* Update the original instruction. */
>> +   inst->opcode = op;
>> +   inst->mlen = header_sz + (addr_sz + src_sz) * inst->exec_size / 8;
>> +   inst->header_size = header_sz;
>> +
>> +   inst->src[0] = payload;
>> +   inst->src[1] = surface;
>> +   inst->src[2] = arg;
>> +   inst->resize_sources(3);
>> +
>> +   delete[] components;
>
> I don't think this is correct.  Unless something has changed, the
> fs_inst constructor that takes an array doesn't make a copy so you
> have to ralloc the array and *not* delete it.
>
It is, I fixed the fs_inst constructor some time ago to take the array
by value (e.g. so allocation on the stack and re-use of the same array
is possible for the caller).

>>  }
>>
>>  bool
>> @@ -3965,37 +4012,37 @@ fs_visitor::lower_logical_sends()
>>        case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
>>           lower_surface_logical_send(ibld, inst,
>>                                      SHADER_OPCODE_UNTYPED_SURFACE_READ,
>> -                                    fs_reg());
>> +                                    fs_reg(0xffff));
>>           break;
>>
>>        case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
>>           lower_surface_logical_send(ibld, inst,
>>                                      SHADER_OPCODE_UNTYPED_SURFACE_WRITE,
>> -                                    fs_reg());
>> +                                    ibld.sample_mask_reg());
>>           break;
>>
>>        case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
>>           lower_surface_logical_send(ibld, inst,
>>                                      SHADER_OPCODE_UNTYPED_ATOMIC,
>> -                                    fs_reg());
>> +                                    ibld.sample_mask_reg());
>>           break;
>>
>>        case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
>>           lower_surface_logical_send(ibld, inst,
>>                                      SHADER_OPCODE_TYPED_SURFACE_READ,
>> -                                    fs_reg());
>> +                                    fs_reg(0xffff));
>>           break;
>>
>>        case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
>>           lower_surface_logical_send(ibld, inst,
>>                                      SHADER_OPCODE_TYPED_SURFACE_WRITE,
>> -                                    fs_reg());
>> +                                    ibld.sample_mask_reg());
>>           break;
>>
>>        case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
>>           lower_surface_logical_send(ibld, inst,
>>                                      SHADER_OPCODE_TYPED_ATOMIC,
>> -                                    fs_reg());
>> +                                    ibld.sample_mask_reg());
>>           break;
>>
>>        default:
>> --
>> 2.4.3
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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