[Mesa-dev] [PATCH 03/20] i965/fs: Implement lowering of logical surface instructions.
Jason Ekstrand
jason at jlekstrand.net
Wed Jul 22 10:05:53 PDT 2015
On Wed, Jul 22, 2015 at 10:02 AM, Francisco Jerez <currojerez at riseup.net> wrote:
> Jason Ekstrand <jason at jlekstrand.net> writes:
>
>> On Tue, Jul 21, 2015 at 9:38 AM, Francisco Jerez <currojerez at riseup.net> wrote:
>>> ---
>>> src/mesa/drivers/dri/i965/brw_fs.cpp | 63 +++++++++++++++++++++++++++++++-----
>>> 1 file changed, 55 insertions(+), 8 deletions(-)
>>>
>>> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
>>> index a996676..0b0c5e1 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
>>> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
>>> @@ -3881,6 +3881,20 @@ lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst, opcode op)
>>> }
>>> }
>>>
>>> +/**
>>> + * Initialize the header present in some typed and untyped surface
>>> + * messages.
>>> + */
>>> +static fs_reg
>>> +emit_surface_header(const fs_builder &bld, const fs_reg &sample_mask)
>>> +{
>>> + fs_builder ubld = bld.exec_all().group(8, 0);
>>> + const fs_reg dst = ubld.vgrf(BRW_REGISTER_TYPE_UD);
>>> + ubld.MOV(dst, fs_reg(0));
>>> + ubld.MOV(component(dst, 7), sample_mask);
>>> + return dst;
>>> +}
>>> +
>>> static void
>>> lower_surface_logical_send(const fs_builder &bld, fs_inst *inst, opcode op,
>>> const fs_reg &sample_mask)
>>> @@ -3889,10 +3903,43 @@ lower_surface_logical_send(const fs_builder &bld, fs_inst *inst, opcode op,
>>> const fs_reg &addr = inst->src[0];
>>> const fs_reg &src = inst->src[1];
>>> const fs_reg &surface = inst->src[2];
>>> - const fs_reg &dims = inst->src[3];
>>> + const UNUSED fs_reg &dims = inst->src[3];
>>> const fs_reg &arg = inst->src[4];
>>>
>>> - assert(!"Not implemented");
>>> + /* Calculate the total number of components of the payload. */
>>> + const unsigned addr_sz = inst->components_read(0);
>>> + const unsigned src_sz = inst->components_read(1);
>>> + const unsigned header_sz = (sample_mask.file == BAD_FILE ? 0 : 1);
>>> + const unsigned sz = header_sz + addr_sz + src_sz;
>>> +
>>> + /* Allocate space for the payload. */
>>> + fs_reg *const components = new fs_reg[sz];
>>> + const fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, sz);
>>> + unsigned n = 0;
>>> +
>>> + /* Construct the payload. */
>>> + if (header_sz)
>>> + components[n++] = emit_surface_header(bld, sample_mask);
>>> +
>>> + for (unsigned i = 0; i < addr_sz; i++)
>>> + components[n++] = offset(addr, bld, i);
>>> +
>>> + for (unsigned i = 0; i < src_sz; i++)
>>> + components[n++] = offset(src, bld, i);
>>> +
>>> + bld.LOAD_PAYLOAD(payload, components, sz, header_sz);
>>> +
>>> + /* Update the original instruction. */
>>> + inst->opcode = op;
>>> + inst->mlen = header_sz + (addr_sz + src_sz) * inst->exec_size / 8;
>>> + inst->header_size = header_sz;
>>> +
>>> + inst->src[0] = payload;
>>> + inst->src[1] = surface;
>>> + inst->src[2] = arg;
>>> + inst->resize_sources(3);
>>> +
>>> + delete[] components;
>>
>> I don't think this is correct. Unless something has changed, the
>> fs_inst constructor that takes an array doesn't make a copy so you
>> have to ralloc the array and *not* delete it.
>>
> It is, I fixed the fs_inst constructor some time ago to take the array
> by value (e.g. so allocation on the stack and re-use of the same array
> is possible for the caller).
Probably a good idea. In that case, would you mind using a vla
instead of new/delete?
>>> }
>>>
>>> bool
>>> @@ -3965,37 +4012,37 @@ fs_visitor::lower_logical_sends()
>>> case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
>>> lower_surface_logical_send(ibld, inst,
>>> SHADER_OPCODE_UNTYPED_SURFACE_READ,
>>> - fs_reg());
>>> + fs_reg(0xffff));
>>> break;
>>>
>>> case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
>>> lower_surface_logical_send(ibld, inst,
>>> SHADER_OPCODE_UNTYPED_SURFACE_WRITE,
>>> - fs_reg());
>>> + ibld.sample_mask_reg());
>>> break;
>>>
>>> case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
>>> lower_surface_logical_send(ibld, inst,
>>> SHADER_OPCODE_UNTYPED_ATOMIC,
>>> - fs_reg());
>>> + ibld.sample_mask_reg());
>>> break;
>>>
>>> case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
>>> lower_surface_logical_send(ibld, inst,
>>> SHADER_OPCODE_TYPED_SURFACE_READ,
>>> - fs_reg());
>>> + fs_reg(0xffff));
>>> break;
>>>
>>> case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
>>> lower_surface_logical_send(ibld, inst,
>>> SHADER_OPCODE_TYPED_SURFACE_WRITE,
>>> - fs_reg());
>>> + ibld.sample_mask_reg());
>>> break;
>>>
>>> case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
>>> lower_surface_logical_send(ibld, inst,
>>> SHADER_OPCODE_TYPED_ATOMIC,
>>> - fs_reg());
>>> + ibld.sample_mask_reg());
>>> break;
>>>
>>> default:
>>> --
>>> 2.4.3
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list