[Mesa-dev] [PATCH 1/2] glsl: move max_index calc to assign_attribute_or_color_locations
Tapani Pälli
tapani.palli at intel.com
Mon Jul 27 03:19:59 PDT 2015
On 07/06/2015 03:19 AM, Ilia Mirkin wrote:
> On Sun, Jul 5, 2015 at 8:17 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
>> On Fri, Jul 3, 2015 at 4:54 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>>> Change function to get all gl_constants for inspection, this is used
>>> by follow-up patch.
>>>
>>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>>> ---
>>> src/glsl/linker.cpp | 16 ++++++++++++----
>>> 1 file changed, 12 insertions(+), 4 deletions(-)
>>>
>>> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
>>> index 71a45e8..aae0c0d 100644
>>> --- a/src/glsl/linker.cpp
>>> +++ b/src/glsl/linker.cpp
>>> @@ -1953,9 +1953,17 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
>>> */
>>> bool
>>> assign_attribute_or_color_locations(gl_shader_program *prog,
>>> - unsigned target_index,
>>> - unsigned max_index)
>>> + struct gl_constants *constants,
>>> + unsigned target_index)
>>> {
>>> + /* FINISHME: The value of the max_attribute_index parameter is
>>> + * FINISHME: implementation dependent based on the value of
>>> + * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
>>> + * FINISHME: at least 16, so hardcode 16 for now.
>>> + */
>>> + unsigned max_index = (target_index == MESA_SHADER_VERTEX) ? 16 :
>>> + MAX2(constants->MaxDrawBuffers, constants->MaxDualSourceDrawBuffers);
>> Shouldn't that just be constants->Program[MESA_SHADER_VERTEX].MaxAttribs ?
Yes, I saw that Timothy did this part. I'll rebase my patches and send v2.
>>> +
>>> /* Mark invalid locations as being used.
>>> */
>>> unsigned used_locations = (max_index >= 32)
>>> @@ -3061,11 +3069,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>>> * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
>>> * FINISHME: at least 16, so hardcode 16 for now.
> And this copy of the comment should also go away
>
>>> */
>>> - if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
>>> + if (!assign_attribute_or_color_locations(prog, &ctx->Const, MESA_SHADER_VERTEX)) {
>>> goto done;
>>> }
>>>
>>> - if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
>>> + if (!assign_attribute_or_color_locations(prog, &ctx->Const, MESA_SHADER_FRAGMENT)) {
>>> goto done;
>>> }
>>>
>>> --
>>> 2.1.0
>>>
>>> _______________________________________________
>>> mesa-dev mailing list
>>> mesa-dev at lists.freedesktop.org
>>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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