[Mesa-dev] [PATCH 1/2] glsl: move max_index calc to assign_attribute_or_color_locations

Ilia Mirkin imirkin at alum.mit.edu
Sun Jul 5 17:19:50 PDT 2015


On Sun, Jul 5, 2015 at 8:17 PM, Ilia Mirkin <imirkin at alum.mit.edu> wrote:
> On Fri, Jul 3, 2015 at 4:54 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> Change function to get all gl_constants for inspection, this is used
>> by follow-up patch.
>>
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>>  src/glsl/linker.cpp | 16 ++++++++++++----
>>  1 file changed, 12 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
>> index 71a45e8..aae0c0d 100644
>> --- a/src/glsl/linker.cpp
>> +++ b/src/glsl/linker.cpp
>> @@ -1953,9 +1953,17 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
>>   */
>>  bool
>>  assign_attribute_or_color_locations(gl_shader_program *prog,
>> -                                   unsigned target_index,
>> -                                   unsigned max_index)
>> +                                    struct gl_constants *constants,
>> +                                    unsigned target_index)
>>  {
>> +   /* FINISHME: The value of the max_attribute_index parameter is
>> +    * FINISHME: implementation dependent based on the value of
>> +    * FINISHME: GL_MAX_VERTEX_ATTRIBS.  GL_MAX_VERTEX_ATTRIBS must be
>> +    * FINISHME: at least 16, so hardcode 16 for now.
>> +    */
>> +   unsigned max_index = (target_index == MESA_SHADER_VERTEX) ? 16 :
>> +      MAX2(constants->MaxDrawBuffers, constants->MaxDualSourceDrawBuffers);
>
> Shouldn't that just be constants->Program[MESA_SHADER_VERTEX].MaxAttribs ?
>
>> +
>>     /* Mark invalid locations as being used.
>>      */
>>     unsigned used_locations = (max_index >= 32)
>> @@ -3061,11 +3069,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
>>      * FINISHME: GL_MAX_VERTEX_ATTRIBS.  GL_MAX_VERTEX_ATTRIBS must be
>>      * FINISHME: at least 16, so hardcode 16 for now.

And this copy of the comment should also go away

>>      */
>> -   if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
>> +   if (!assign_attribute_or_color_locations(prog, &ctx->Const, MESA_SHADER_VERTEX)) {
>>        goto done;
>>     }
>>
>> -   if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
>> +   if (!assign_attribute_or_color_locations(prog, &ctx->Const, MESA_SHADER_FRAGMENT)) {
>>        goto done;
>>     }
>>
>> --
>> 2.1.0
>>
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