[Mesa-dev] V3 ARB_arrays_of_arrays GLSL ES
tapani.palli at intel.com
Thu Jul 30 04:16:28 PDT 2015
and patches for AoA size calculation 11,12,16
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
(will review some more later)
On 07/29/2015 04:56 PM, Timothy Arceri wrote:
> If useful the series is in the 'gles8' branch of the repo here:
> Changes in v3:
> - Rebased on the tessellation and subroutine changes
> - Atomic counter AoA now working including indirect indexing (previously I had broken piglit tests that were always passing as long as the shader compiled)
> - Included fix for atomic counters with binding other than 0
> - Split the program interface query chages for easier review
> Changes in v2:
> - Reworked how uniform AoA are handled which simplified things greatly.
> - Transform feedback and program interface query now working with AoA.
> - Speed up glsl optimisation pass via improvement to dead code elimination.
> - Some smaller reviewed patches pushed.
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